Prone: Difference between revisions

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| Effects = You have been knocked down to the ground (or voluntarily dropped down to the ground).
| Effects = You have been knocked down to the ground (or voluntarily dropped down to the ground).
:* You cannot leave your space voluntarily, except via teleport (If you teleport, you retain the condition in the new space), or to crawl.  
:* You cannot leave your space voluntarily, except via teleport (If you teleport, you retain the condition in the new space), or to crawl.  
:** Crawling is a double-move action, allowing you to move up to 1/3rd of your walk speed (dropping fractions), which provokes, and you are still Prone when the move ends.
::* Crawling is a double-move action, allowing you to move up to 1/3rd of your walk speed (dropping fractions), which provokes, and you are still Prone when the move ends.
:* You take a -4 penalty to AC and a -4 penalty to attack rolls until the condition is cleared.  
:* You take a -4 penalty to AC and a -4 penalty to attack rolls until the condition is cleared.  
:* You cannot use any 2-handed weapons while Prone.
:* You cannot use any 2-handed weapons while Prone.

Revision as of 13:55, 3 October 2016


Condition Severity: Moderate

Effects

  • You have been knocked down to the ground (or voluntarily dropped down to the ground).
  • You cannot leave your space voluntarily, except via teleport (If you teleport, you retain the condition in the new space), or to crawl.
  • Crawling is a double-move action, allowing you to move up to 1/3rd of your walk speed (dropping fractions), which provokes, and you are still Prone when the move ends.
  • You take a -4 penalty to AC and a -4 penalty to attack rolls until the condition is cleared.
  • You cannot use any 2-handed weapons while Prone.
  • If you voluntarily became prone, or if you have had a turn in which you had actions available to you since being made prone, you cannot be subjected to forced movement unless you wish to be.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Move action to stand up, but provokes from threatening creatures as movement to leave a threatened square. Counts as a move action to move, preventing 5-foot steps this round.
  • If not cleared, automatically ends at the end of the encounter.
  • Alternatively, an ally can spend a swift action to help you to your knees, costing you an immediate action as well, reducing the condition to Quelled. This action does not provoke for either you or the assisting ally.

Array

QuelledProneSplayed