Difference between revisions of "Pyretic Bloodline"

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  <!-- This is a passive ability, or always-on bonus granted by the bloodline.                                                -->
 
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| Bloodline-Power-1 = Fireblast (Sp): Once per round, as a standard action which provokes, you may blast fire from yourself.  This affects a fifteen foot area (a 3x3x3 square space) centered within 20 feet of your space. This effect inflicts {{circle|2}} of {{dmg|fire}}.  Affected creatures are allowed a Reflex saving throw against a DC of 10 + your Charisma mod + one half your Sorcerer level to take half damage. This effect can be manaburned, is subject to Metamagic feats, and is boosted by your Bloodline Arcana.
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| Bloodline-Power-2 = Heart of Flame (Su): You gain Energy Resistance to both {{dmg|fire}} and {{dmg|darkfire}} equal to your Charisma modifier plus your Sorcerer class level. If you have ER against either of those specific damage types from another racial ability, class ability, or feat, this stacks.
 
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Revision as of 18:43, 4 December 2019

Your ancestors forged a long and fruitful relationship with the Universal Fire. That dancing force, beauty and destruction, consumption and release, change and dissemination, now flows through your veins like the essence of life itself. Your blood is charged with the One True Flame, eagerly waiting for you to breathe life into it and let it free.

Bloodline Skill

A sorcerer with this bloodline gains a bonus Natural Talent in the Intimidate skill. Natural talent skills can have any ability modifier added to them, in place of the ability modifier they normally use. In addition, natural talent skills never suffer from an Armor Check Penalty, even if the assigned ability modifier is STR or DEX.

Bonus Spells

Upon gaining a 3rd level in the sorcerer class, and at every odd-numbered sorcerer class level thereafter, the sorcerer's bloodline provides them a bonus spell known, in addition to the spells known granted by the sorcerer class. These bonus bloodline spells do not increase the number of spells the sorcerer may cast per day.

Bonus Feats

Upon gaining a 4th level in the sorcerer class, the character may choose one bonus feat from the list below. The sorcerer's bloodline grants them additional bonus feats for every 5 sorcerer class levels beyond 4th (i.e. 9th level, 14th level, 19th level, 24th level, 29th level, and 34th level). In all cases, the sorcerer must meet the prerequisites of the feat in order to select it.

Bloodline Arcana

Sorcerers with the Pyretic bloodline gain +1 point of damage per die rolled whenever they inflict either fire (energy, common) or darkfire (energy, rare) damage.

Bloodline Powers

Sorcerer bloodlines grant powers to the sorcerer at 1st, 6th, 11th, 16th, 21st, 26th, and 31st sorcerer class levels. These powers are:

  • 1st: Fireblast (Sp): Once per round, as a standard action which provokes, you may blast fire from yourself. This affects a fifteen foot area (a 3x3x3 square space) centered within 20 feet of your space. This effect inflicts (Circle 2 damage): 1d6 points of damage per character level (max 6d6 at character level 6) of fire (energy, common). Affected creatures are allowed a Reflex saving throw against a DC of 10 + your Charisma mod + one half your Sorcerer level to take half damage. This effect can be manaburned, is subject to Metamagic feats, and is boosted by your Bloodline Arcana.
  • 6th: Heart of Flame (Su): You gain Energy Resistance to both fire (energy, common) and darkfire (energy, rare) equal to your Charisma modifier plus your Sorcerer class level. If you have ER against either of those specific damage types from another racial ability, class ability, or feat, this stacks.
  • 11th:
  • 16th:
  • 21st:
  • 26th:
  • 31st: