Rage Drake

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Rage Drake(CR 8)

Drakes are reptilian beasts that compete in the wild against wolves, bears, and other modest predators. They are omnivores when required (although they prefer meat) and their slow, efficient metabolisms mean an amazing number of them can live in a given area.

Large, dangerous creatures, Rage Drakes are often mistaken as small dragons by the uneducated. Given the ferocity of their attacks, perhaps such mistakes are justifiable. Rage Drakes are hardy and adapt readily to harsh conditions, and will flourish almost anywhere if given the time to prey and browse efficiently. Rage Drakes are very territorial, and will viciously attack all creatures they see as challenges to their territorial range.


GENERAL

CR 8 Hit Dice 12

XP 4,800

N, Large, Magical Beast

Init +7; Senses low-light 120ft, Perception +12


DEFENSE

AC 27, touch 17, flat-footed 21 (+5 armor, +6 dex, +5 natural, +1 deflection)

hp 125

Fort +11, Ref +11, Will +7

Aura: Intimidating Presence

SR: -

Special Defenses: None, but see Drake's Rage

Immunities: -

Weaknesses: -


OFFENSE

Speed 30 ft. , Swim 20ft

Space / Reach: 10 ft. / 5 ft.

Single Melee Bite +14 (2d8/x2)

Full Melee Bite +14 (2d8/x2), 2x Claws +14 (2d6/x2)

Ranged -

Special Attacks Drake's Rage, Intimidating Presence, Pack Ferocity, Snapping Riposte

Action Points 0


STATISTICS

Str 20, Dex 18, Con 18, Int 5, Wis 14, Cha 15

Base Atk +8; CMB +13; CMD 23

Feats Endurance

Skills Stealth +12, Sense motive +9

Languages -


SPECIAL ABILITIES

Intimidating Presence (Aura)

The first time any rage drake ends its move adjacent to an enemy, that enemy must make a Will save, DC 18 or become Shaken. Creatures which fail this save may make a new save at the end of each of their turns to end this Shaken condition, at the same DC. Once a creature succeeds on this save, they may not be affected by this rage drake's Intimidating Presence ability again for 24 hours.


Pack Ferocity

If a Rage Drake attacks while it is within 2 squares of any other creature it considers an ally, its innate ferocity grants it a +5 rage bonus to all its damage rolls. This bonus does not stack with itself, regardless of how many allies are within range.


Drake's Rage

Once per combat, as a swift action, a Rage Drake may fly into a berserk, killing frenzy. Drake's Rage lasts until the Rage Drake is killed or the end of the encounter. While under the effects of Drake's Rage, it gains 25 temporary hit points and gains the Ripping Riposte ability.


Ripping Riposte

Up to once per round, the Rage Drake may make a Claw attack as an immediate reaction against any attacker that successfully damages it in any way and is within its reach. This is in addition to any attacks of opportunity the Rage Drake may have (which are bite attacks). Claw: +14 (2d6/x2)

TREASURE

sell value of approximately 3,250 gp


COMBAT TACTICS

Rage Drakes are pack hunters who hunt by sight. They are perfectly aware of their intimidating presence and pack ferocity, and will stay in a loose knot as they attack to maximize the bonuses they gain. Once in a fight, they will charge in, using Drake's Rage to fortify themselves against any ranged damage they have to endure while closing in. Once they engage in melee, they will use full attacks, attacks of opportunity, and Ripping Riposte to tear their prey to pieces.

Rage Drakes are completely fearless once they have spotted prey, and once they've triggered Drake's Rage nothing will cause them to break off an attack.