Rattling Fist (Feat): Difference between revisions

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| Benefit=You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). A foe successfully struck by a Rattling Fist attack becomes [[Rattled]], in addition to taking normal damage from the unarmed attack. The Rattled condition lasts until the beginning of your next turn.
| Benefit=You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). A foe successfully struck by a Rattling Fist attack becomes [[Rattled]], in addition to taking normal damage from the unarmed attack. The Rattled condition lasts until the beginning of your next turn.

Revision as of 03:00, 14 February 2020


You know just where to strike to temporarily rattle a foe.

Prerequisites: BAB +8, Dex 13, Wis 13, Unarmed Strike, Improved (Feat)

Benefit: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). A foe successfully struck by a Rattling Fist attack becomes Rattled, in addition to taking normal damage from the unarmed attack. The Rattled condition lasts until the beginning of your next turn.

You may attempt a Rattling Fist attack once per day for every four levels you have attained, round down, minimum 1, (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be Rattled. A Rattling Fist attack may not be used in combination with an unarmed attack which already inflicts a status condition. Yes, Rattling Fist can be combined with the Brawler's Haymaker.

Special: A monk receives Rattling Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a Rattling Fist attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.