Razing (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons = Y
| Implements =
| Armor =
| Shields =
| Limitations = slashing only
<!-- e.g. "bludgeoning only"-->


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| Description = This enchantment increases a slashing weapon's [[Base Weapon Damage|base damage]] by +2d6.  This increase is treated as base damage in all respects, including multiplication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiplies on any attack which is not subject to the weapon multiplication rules, such as Monk and Brawler attacks.  When used with a non-multiplying attack, add a simple 2d6 to all attacks.
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| This property may only be applied to a weapon which inflicts {{dmg|slashing}} damage.
 
This enchantment increases a slashing weapon's [[Base Weapon Damage|base damage]] by +2d6.  This increase is treated as base damage in all respects, including multiplication on a critical hit and increasing with level. This additional base damage die is not affected by the [[Brutal (Quality)]], and never multiplies on any attack which is not subject to the weapon multiplication rules, such as Monk and Brawler attacks.  When used with a non-multiplying attack, add a simple 2d6 to all attacks.
}}</onlyinclude>


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Revision as of 13:39, 7 May 2019

Razing (Melee Weapon Magic Property)

Enchant Cost: +8 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

This property may only be applied to a weapon which inflicts slashing (physical, common) damage.

This enchantment increases a slashing weapon's base damage by +2d6. This increase is treated as base damage in all respects, including multiplication on a critical hit and increasing with level. This additional base damage die is not affected by the Brutal (Quality), and never multiplies on any attack which is not subject to the weapon multiplication rules, such as Monk and Brawler attacks. When used with a non-multiplying attack, add a simple 2d6 to all attacks.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 65), a vital remnant (tier 6), and an item symbolic of the enchantment.