Razing (Melee Weapon Magic Property): Difference between revisions

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| Description| This property may only be applied to a weapon which inflicts {{dmg|slashing}} damage.
| Description| This property may only be applied to a weapon which inflicts {{dmg|slashing}} damage.


This enchantment increases a slashing weapon's [[Base Weapon Damage|base damage]] by +2d6.  This increase is treated as base damage in all respects, including multiplication on a critical hit and increasing with level. This additional base damage die is not affected by the [[Brutal (Quality)]], and never multiplies on any attack which is not subject to the weapon multiplication rules, such as Monk and Brawler attacks.  When used with a non-multiplying attack, add a simple 2d6 to all attacks.
This enchantment increases a slashing weapon's [[Base Weapon Damage|base damage]] by 2d6+7.  This increase is treated as base damage in all respects, including multiplication on a critical hit and increasing with level. This additional base damage die is not affected by the [[Brutal (Quality)]], and never multiplies on any attack which is not subject to the weapon multiplication rules, such as Monk and Brawler attacks.  When used with a non-multiplying attack, add a simple 2d6+7 to all attacks.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Adds +2d6 [[Base Weapon Damage|base weapon damage]] to a slashing weapon
| ShortDesc|Adds 2d6+7 [[Base Weapon Damage|base weapon damage]] to a slashing weapon
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}}</onlyinclude>


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Latest revision as of 13:13, 19 October 2020

Razing (Melee Weapon Magic Property)

Enchant Cost: +8 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

This property may only be applied to a weapon which inflicts slashing (physical, common) damage.

This enchantment increases a slashing weapon's base damage by 2d6+7. This increase is treated as base damage in all respects, including multiplication on a critical hit and increasing with level. This additional base damage die is not affected by the Brutal (Quality), and never multiplies on any attack which is not subject to the weapon multiplication rules, such as Monk and Brawler attacks. When used with a non-multiplying attack, add a simple 2d6+7 to all attacks.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 65), a vital remnant (tier 6), and an item symbolic of the enchantment.