Razing (Melee Weapon Magic Property): Difference between revisions

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| IsEpic = Y
| IsEpic = Y


| Description = This enchantment increases the weapon's base damage by two d6.  This increase is treated as base damage in all respects, including multiplication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any attack which is not subject to the weapon multiplication rules, such as Monk and Brawler attacks.  When used with a non-multiplying attack, add a simple 2d6 to all attacks.
| Description = This enchantment increases the weapon's base damage by two d6.  This increase is treated as base damage in all respects, including multiplication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiplies on any attack which is not subject to the weapon multiplication rules, such as Monk and Brawler attacks.  When used with a non-multiplying attack, add a simple 2d6 to all attacks.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 14:15, 25 July 2017

Razing (Melee Weapon Magic Property)

Enchant Cost: +8 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

This enchantment increases the weapon's base damage by two d6. This increase is treated as base damage in all respects, including multiplication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiplies on any attack which is not subject to the weapon multiplication rules, such as Monk and Brawler attacks. When used with a non-multiplying attack, add a simple 2d6 to all attacks.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 65), a vital remnant (tier 6), and an item symbolic of the enchantment.