Reach Spell (Feat): Difference between revisions

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| Benefit=You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long.
| Benefit=You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long.

Revision as of 22:08, 13 February 2020


Your spells go farther than normal.

Prerequisites: Caster Level 3

Benefit: You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long.

Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.

Spells that do not have a range of touch, close, or medium do not benefit from this feat. To increase the range of a spell by one step raises the slot required to memorize and cast it by one. To increase the range of a spell by two steps (from touch to medium range, for example) raises the slot required to memorize and cast it by three. To increase the range of a spell by three steps (from touch to range long, for example) raises the slot required to memorize and cast it by six.

Level Increase: Varies. (A reach spell uses up a spell slot one, three, or six levels higher than the spell's actual level, to increase range by 1, 2, or 3 range categories.)