Reach Spell (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "}}</onlyinclude> | Benefit" to "}}</onlyinclude> | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | Unlocks| }}</onlyinclude> | Benefit")
No edit summary
Line 1: Line 1:
{{Template:Feats
{{Template:Feats


| Category=[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]]
| Category=[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]][[Category:Courageous Tier (1-5)]]


| Flavor=Your spells go farther than normal.
| Flavor=Your spells go farther than normal. Increasing a touch spell to short range is very handy, indeed.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster Level 3
| Prerequisites|Caster Level 1
}}</onlyinclude>
}}</onlyinclude>


Line 13: Line 13:
}}</onlyinclude>
}}</onlyinclude>


| Benefit=You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long.
| Benefit=You can alter a spell with a range of touch, close, or medium to increase its range to the next higher range category, using the following order: touch, close, medium, and long.


Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.
Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.


Spells that do not have a range of touch, close, or medium do not benefit from this feat. To increase the range of a spell by one step raises the slot required to memorize and cast it by one. To increase the range of a spell by two steps (from touch to medium range, for example) raises the slot required to memorize and cast it by three. To increase the range of a spell by three steps (from touch to range long, for example) raises the slot required to memorize and cast it by six.
Spells that do not have a range of touch, close, or medium do not benefit from this feat. This spell may only increase a spell's range by one range category, and cannot be taken more than once, but it can be used more than once per round, if desired, and more than one spell is cast per round.




| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|Varies.
| LevelInc|+1
}}</onlyinclude> (A reach spell uses up a spell slot one, three, or six levels higher than the spell's actual level, to increase range by 1, 2, or 3 range categories.)
}}</onlyinclude> (A reach spell uses up a spell slot one level higher than the spell's actual level, to increase range by 1 range category.)


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 22:08, 2 April 2020


Your spells go farther than normal. Increasing a touch spell to short range is very handy, indeed.

Prerequisites: Caster Level 1

Benefit: You can alter a spell with a range of touch, close, or medium to increase its range to the next higher range category, using the following order: touch, close, medium, and long.

Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.

Spells that do not have a range of touch, close, or medium do not benefit from this feat. This spell may only increase a spell's range by one range category, and cannot be taken more than once, but it can be used more than once per round, if desired, and more than one spell is cast per round.

Level Increase: +1 (A reach spell uses up a spell slot one level higher than the spell's actual level, to increase range by 1 range category.)