Reach Spell (Feat): Difference between revisions

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{{Template:Feats


''Go back to [[ Metamagic Feats ]] page.''
| Category=[[Category:Metamagic Feats]][[Category:Courageous Tier (1-5)]]


| Flavor=Your spells go farther than normal. Increasing a touch spell to close range is very handy, indeed.


=== Reach Spell ===
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster Level 1
}}</onlyinclude>


Your spells go farther than normal.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>


| Benefit=You can alter a spell with a range of touch, close, or medium to increase its range to the next higher range category, using the following order: touch, close, medium, and long.
Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.
Spells that do not have a range of touch, close, or medium do not benefit from this feat. This feat may only increase a spell's range by one range category, and cannot be taken more than once, but it can be used more than once per round, if desired, when more than one spell is cast per round.


'''Benefit''': You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long.


'''Level Increase''': Special. A reach spell uses up a spell slot one level higher than the spell's actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher.
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|+1
}}</onlyinclude> (A reach spell uses up a spell slot one level higher than the spell's actual level, to increase range by 1 range category.)


Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Increase spell range to higher range category
}}</onlyinclude>


Spells that do not have a range of touch, close, or medium do not benefit from this feat.
}}

Latest revision as of 23:36, 28 November 2023


Your spells go farther than normal. Increasing a touch spell to close range is very handy, indeed.

Prerequisites: Caster Level 1

Benefit: You can alter a spell with a range of touch, close, or medium to increase its range to the next higher range category, using the following order: touch, close, medium, and long.

Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.

Spells that do not have a range of touch, close, or medium do not benefit from this feat. This feat may only increase a spell's range by one range category, and cannot be taken more than once, but it can be used more than once per round, if desired, when more than one spell is cast per round.

Level Increase: +1 (A reach spell uses up a spell slot one level higher than the spell's actual level, to increase range by 1 range category.)