Red Haze of Madness (Rage Power): Difference between revisions

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| Benefit = Once per round as a free action, you can spend 1 point of fury to gain a +2 bonus on any saving throws against any spell, spell-like or supernatural ability until the start of your next turn.
| Benefit = Once per round as a free action, you gain a +2 bonus on all saving throws against any spell, spell-like or supernatural ability until the start of your next turn.


| Addtl-Fury = For every 2 additional points of fury you spend, you gain an additional +1 bonus to any saving throws against any spell, spell-like or supernatural ability until the start of your next turn. This fury must be spent when Red Haze of Madness is activated.


| Prog1 = When you succeed on a saving throw against a spell, spell-like or supernatural effect while Red Haze of Madness is active, you inflict 3d6 points of psychic damage against the creature that caused you to make the save. This psychic damage increases by +1d6 per four barbarian levels you possess above level 10 (drop fractions; e.g. 4d6 at level 14, 5d6 at level 18, etc.).
| Prog1 = When you succeed on a saving throw against a spell, spell-like or supernatural effect while Red Haze of Madness is active, you inflict 3d6 points of {{dmg|psychic}} damage against the creature that caused you to make the save. This psychic damage increases by +1d6 per experience tier of the Barbarian class you possess after the first (e.g. 4d6 at Barbarian level 6, 5d6 at Barbarian level 11, etc.), to a maximum of 9d6 if you have all seven tiers of the Barbarian class (at Barbarian level 31).


| Prog2 = Red Haze of Madness applies to all saving throws, not just those made against spell, spell-like or supernatural abilities.
| Prog2 = Red Haze of Madness applies to all saving throws you make before the start of your next turn, not just those made against spell, spell-like or supernatural abilities.


| Prog3 = For each additional point of fury you spend, you gain an additional +1 bonus to any saving throws against any effect until the start of your next turn. This fury must be spent when Red Haze of Madness is activated. (Reduced from 2 points of fury per +1 bonus to saves.)
| Prog3 = The bonus to saving throws provided by Red Haze of Madness increases to +4 (increased from +2).


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Latest revision as of 15:13, 1 January 2020


Red Haze of Madness (Su)

Requires: Barbarian 1, Superstitious Mien
Benefit: Once per round as a free action, you gain a +2 bonus on all saving throws against any spell, spell-like or supernatural ability until the start of your next turn.

Progression:

  • 11th Level: When you succeed on a saving throw against a spell, spell-like or supernatural effect while Red Haze of Madness is active, you inflict 3d6 points of psychic (energy, uncommon) damage against the creature that caused you to make the save. This psychic damage increases by +1d6 per experience tier of the Barbarian class you possess after the first (e.g. 4d6 at Barbarian level 6, 5d6 at Barbarian level 11, etc.), to a maximum of 9d6 if you have all seven tiers of the Barbarian class (at Barbarian level 31).
  • 21st Level: Red Haze of Madness applies to all saving throws you make before the start of your next turn, not just those made against spell, spell-like or supernatural abilities.
  • 31st Level: The bonus to saving throws provided by Red Haze of Madness increases to +4 (increased from +2).