Reposition (Combat Maneuver): Difference between revisions

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(Created page with "==Reposition== '''Type of Action:''' Standard action A reposition attempts to force a foe to move to a different space in relation to your location. You do not move from your...")
 
(Redirected page to Sleight of Hand#Reposition)
 
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==Reposition==
#REDIRECT [[Sleight_of_Hand#Reposition]]
'''Type of Action:''' Standard action
 
A reposition attempts to force a foe to move to a different space in relation to your location. You do not move from your starting square during a reposition attempt.
 
* Reposition attempts may be made any creature you threaten.
 
* You can only reposition an opponent that is no more than one size category larger than you.
 
* If you do not have [[Reposition, Improved (Feat)]] or a similar ability, attempting to reposition a foe provokes an attack of opportunity from the target of your maneuver.  If this attack of opportunity hits, you suffer damage as normal and take a -4 penalty to hit with the combat maneuver attack.
 
* If your combat maneuver attack is successful, you may move your target 5 feet to a new location within your reach.  For every 5 by which your attack exceeds your opponent's CMD, you can move the target an additional 5 feet.
 
* The target must remain within your reach at all times during this movement, except for the final 5 feet of movement, which can be to a space adjacent to your reach.
 
* Reposition is considered forced movement. You can use this maneuver to move a foe into a space that is intrinsically dangerous, such as off a cliff or into a wall of fire, but it may fall [[Prone]] to stop its forced movement in all cases. An enemy being moved by a reposition does not provoke an attack of opportunity for leaving threatened squares unless you possess the [[Reposition, Greater (Feat)|Greater Reposition]] feat.
 
* You cannot move a creature into a square that is occupied by a solid object or obstacle.

Latest revision as of 22:35, 18 January 2020