Reposition (Combat Maneuver): Difference between revisions

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==Reposition==
#REDIRECT [[Sleight_of_Hand#Reposition]]
'''Type of Action:''' Standard action
 
A reposition attempts to force a foe to move to a different space in relation to your location. You do not move from your starting square during a reposition attempt.
 
* Reposition attempts may be made against any creature you threaten.
 
* You can only reposition an opponent that is no more than one size category larger than you.
 
* If you do not have [[Reposition, Improved (Feat)]] or a similar ability, attempting to reposition a foe provokes an attack of opportunity from the target of your maneuver.  If that attack of opportunity hits, you take damage as normal, but otherwise suffer no penalty on your Maneuver Check for the reposition attempt.
 
* If your combat maneuver attack is successful, you may move your target 5 feet to a new location within your reach.  For every 5 by which your attack exceeds your opponent's Resilience, you can move the target an additional 5 feet.
 
* The target must remain within your reach at all times during this movement, except for the final 5 feet of movement, which can be to a space adjacent to your reach.
 
* Reposition is considered forced movement. You can use this maneuver to move a foe into a space that is intrinsically dangerous, such as off a cliff or into a wall of fire, but it may fall [[Prone]] to stop its forced movement in all cases. An enemy being moved by a reposition does not provoke an attack of opportunity for leaving threatened squares unless you possess the [[Reposition, Greater (Feat)|Greater Reposition]] feat.
 
* You cannot move a creature into a square that is occupied by a solid object or obstacle.

Latest revision as of 22:35, 18 January 2020