Repositioning (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "\| IsEpic =(.*)" to "| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}} | IsEpic| ($1) <!-- Values: Y (for yes) or leave blank (for no) --> }}</onlyinclude>")
m (Text replacement - "| IsEpic| ()" to "| IsEpic| ")
Line 22: Line 22:


| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic| ()
| IsEpic|  
   <!-- Values: Y (for yes) or leave blank (for no) -->
   <!-- Values: Y (for yes) or leave blank (for no) -->
}}</onlyinclude>  
}}</onlyinclude>  

Revision as of 23:18, 6 May 2019

Repositioning (Melee Weapon Magic Property)

Enchant Cost: +3

Once per round, if the wielder hits with the weapon, he can attempt to reposition the struck opponent as a free action. In addition, a repositioning weapon grants the wielder a +3 circumstance bonus on combat maneuver checks to reposition a foe. These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the Anchoring and repositioning magic properties.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.