Repositioning (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =
| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
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| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|10th
| CL|10
}}</onlyinclude>
}}</onlyinclude>


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}}</onlyinclude>  
}}</onlyinclude>  


| Description = Once per round, if the wielder hits with the weapon, he can attempt to reposition the struck opponent as a free action. In addition, a repositioning weapon grants the wielder a +3 circumstance bonus on combat maneuver checks to reposition a foe.  These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the [[Anchoring]] and repositioning magic properties.
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| Once per round, if the wielder hits with the weapon, he can attempt to reposition the struck opponent as a free action. In addition, a repositioning weapon grants the wielder a +3 circumstance bonus on combat maneuver checks to reposition a foe.  These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the [[Anchoring]] and repositioning magic properties.
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 00:54, 7 May 2019

Repositioning (Melee Weapon Magic Property)

Enchant Cost: +3

Once per round, if the wielder hits with the weapon, he can attempt to reposition the struck opponent as a free action. In addition, a repositioning weapon grants the wielder a +3 circumstance bonus on combat maneuver checks to reposition a foe. These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the Anchoring and repositioning magic properties.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.