Repositioning (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 11: Line 11:


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| Once per round, if the wielder hits with the weapon, they can attempt to [[reposition]] the struck opponent as a free action. In addition, a repositioning weapon grants the wielder a +3 [[circumstance bonus]] on combat maneuver checks to reposition a foe.  These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the [[Anchoring]] and repositioning magic properties.
| Description| Once per round, if the wielder hits with the weapon, they can attempt to [[reposition]] the struck opponent as a free action. In addition, a repositioning weapon grants the wielder a +3 [[circumstance bonus]] on combat maneuver checks to reposition a foe.  These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the [[Anchoring (Melee Weapon Magic Property)|Anchoring]] and repositioning magic properties.
}}</onlyinclude>
}}</onlyinclude>



Revision as of 19:55, 16 May 2019

Repositioning (Melee Weapon Magic Property)

Enchant Cost: +3

Once per round, if the wielder hits with the weapon, they can attempt to reposition the struck opponent as a free action. In addition, a repositioning weapon grants the wielder a +3 circumstance bonus on combat maneuver checks to reposition a foe. These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the Anchoring and repositioning magic properties.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.