Repositioning (Melee Weapon Magic Property): Difference between revisions
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | ||
| Description| Once per round, if the wielder hits with the weapon, they can attempt to [[reposition]] the struck opponent as a free action. In addition, a repositioning weapon grants the wielder a +3 [[circumstance bonus]] on combat maneuver checks to reposition a foe. These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the [[Anchoring]] and repositioning magic properties. | | Description| Once per round, if the wielder hits with the weapon, they can attempt to [[reposition]] the struck opponent as a free action. In addition, a repositioning weapon grants the wielder a +3 [[circumstance bonus]] on combat maneuver checks to reposition a foe. These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the [[Anchoring (Melee Weapon Magic Property)|Anchoring]] and repositioning magic properties. | ||
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Revision as of 19:55, 16 May 2019
Repositioning (Melee Weapon Magic Property)
Enchant Cost: +3
Once per round, if the wielder hits with the weapon, they can attempt to reposition the struck opponent as a free action. In addition, a repositioning weapon grants the wielder a +3 circumstance bonus on combat maneuver checks to reposition a foe. These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the Anchoring and repositioning magic properties.
- Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.