Repositioning (Melee Weapon Magic Property): Difference between revisions

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| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|3
| PlusCost|+3
}}</onlyinclude>
}}</onlyinclude>


| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|moderate enchantment
| Aura|enchantment, moderate  
}}</onlyinclude>
}}</onlyinclude>



Revision as of 18:38, 22 December 2016

Repositioning (Melee Weapon Magic Property)

Enchant Cost: +3

Once per round, if the wielder hits with the weapon, he can attempt to reposition the struck opponent as a free action. In addition, a repositioning weapon grants the wielder a +3 circumstance bonus on combat maneuver checks to reposition a foe. These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the Anchoring and repositioning magic properties.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.