Repositioning (Melee Weapon Magic Property): Difference between revisions
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| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | ||
| PlusCost|3 | | PlusCost|+3 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}} | | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}} | ||
| Aura|moderate | | Aura|enchantment, moderate | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 18:38, 22 December 2016
Repositioning (Melee Weapon Magic Property)
Enchant Cost: +3
Once per round, if the wielder hits with the weapon, he can attempt to reposition the struck opponent as a free action. In addition, a repositioning weapon grants the wielder a +3 circumstance bonus on combat maneuver checks to reposition a foe. These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the Anchoring and repositioning magic properties.
- Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.