Returning (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 6: Line 6:


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| This magic weapon property can only be placed on melee weapons that are designed to be [[Thrown Weapons|thrown]] (that is, a melee weapon that has a numeric value in its Range column), or on weapons with the [[Throwing (Melee Weapon Magic Property)|Throwing]] property.  This property cannot be applied to ammunition or any weapon with the [[Expendable (Quality)|expendable]] quality.
| Description| This magic weapon property can only be placed on melee weapons that are designed to be [[Thrown Weapons|thrown]] (that is, a melee weapon that has a numeric value in its Range column), or on weapons with the [[Throwing (Melee Weapon Magic Property)|Throwing]] magic property.  The ''returning'' magic property cannot be applied to ammunition or any weapon with the [[Expendable (Quality)|expendable]] quality.


A returning weapon teleports instantly back to the creature that threw it immediately after it strikes its target.  This allows the thrower to make multiple attacks during a full attack action with a single returning weapon. Catching a returning weapon when it comes back is a free action. If the character can't catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown.
A returning weapon teleports instantly back to the creature that threw it immediately after it strikes its target.  This allows the thrower to make multiple attacks during a [[full attack action]] with a single returning weapon. Catching a returning weapon when it comes back is a [[free action]]. If the character can't catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown.


'''Special:''' This property cannot be added 'for free' to any weapon. The weapon must have at least a +1 enhancement bonus, or a +1 property, in order to give the weapon a base enchantment which then allows this property to be added for free if desired. Further properties on the thrown weapon do not cost more because of this free property, nor does it count against the maximum number of magic properties a weapon can have.
'''Special:''' While this magic property costs nothing to apply to a weapon, it can only be applied to a weapon that is already magically enchanted in some way. That is, the weapon must have at least a +1 enhancement bonus, or a +1 magic property before the ''returning'' magic property can be applied to it. Further properties on the thrown weapon do not cost more because of the ''returning'' property, nor does it count against the maximum number of magic properties the weapon can have.
}}</onlyinclude>
}}</onlyinclude>



Revision as of 18:08, 16 May 2020

Returning (Melee Weapon Magic Property)

Enchant Cost: +0

This magic weapon property can only be placed on melee weapons that are designed to be thrown (that is, a melee weapon that has a numeric value in its Range column), or on weapons with the Throwing magic property. The returning magic property cannot be applied to ammunition or any weapon with the expendable quality.

A returning weapon teleports instantly back to the creature that threw it immediately after it strikes its target. This allows the thrower to make multiple attacks during a full attack action with a single returning weapon. Catching a returning weapon when it comes back is a free action. If the character can't catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown.

Special: While this magic property costs nothing to apply to a weapon, it can only be applied to a weapon that is already magically enchanted in some way. That is, the weapon must have at least a +1 enhancement bonus, or a +1 magic property before the returning magic property can be applied to it. Further properties on the thrown weapon do not cost more because of the returning property, nor does it count against the maximum number of magic properties the weapon can have.

Creation: Creator (Feat), Bailiwick Check (DC 16), a languid remnant (tier 1), and an item symbolic of the enchantment.