Returning (Melee Weapon Magic Property): Difference between revisions

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| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+0
| PlusCost|50 gp
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}}</onlyinclude>; does not increase the plus-cost of the weapon


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| This magic weapon property can only be placed on melee weapons that are designed to be thrown (that is, a melee weapon that has a numeric value in its Range column), or on weapons with the [[Throwing (Melee Weapon Magic Property)|Throwing]] property.  This property cannot be applied to ammunition or any weapon with the [[Expendable (Quality)|expendable]] quality.
| Description| This magic weapon property can only be placed on melee weapons that are designed to be [[Thrown Weapons|thrown]] (that is, a melee weapon that has a numeric value in its Range column), or on weapons with the [[Throwing (Melee Weapon Magic Property)|Throwing]] magic property.  The ''returning'' magic property cannot be applied to ammunition or any weapon with the [[Expendable (Quality)|expendable]] quality.


A returning weapon teleports instantly back to the creature that threw it immediately after it strikes its target.  This allows the thrower to make multiple attacks during a full attack action with a single returning weapon. Catching a returning weapon when it comes back is a free action. If the character can't catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown.
A returning weapon teleports instantly back to the creature that threw it immediately after each attack the thrower makes (hit or miss).  This allows the thrower to make multiple attacks during a [[full attack action]] with a single returning weapon. Catching a returning weapon when it comes back is a [[free action]]. If the character ''can't'' catch it for some reason, the weapon drops to the ground in the square from which it was thrown.


'''Special:''' Enchanted thrown weapons (i.e. at least a +1 enhancement bonus on the weapon) gain this property for free if desired. Further properties on the thrown weapon do not cost more because of this free property, nor does it count against the maximum number of magic properties a weapon can have.
'''Special:''' This magic property costs only 50 gold pieces to apply to a weapon and does not increase the plus-cost of the weapon. Further properties on the thrown weapon do not cost more because of the ''returning'' property, nor does it count against the maximum number of magic properties the weapon can have.
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Latest revision as of 19:59, 18 June 2022

Returning (Melee Weapon Magic Property)

Enchant Cost: 50 gp; does not increase the plus-cost of the weapon

This magic weapon property can only be placed on melee weapons that are designed to be thrown (that is, a melee weapon that has a numeric value in its Range column), or on weapons with the Throwing magic property. The returning magic property cannot be applied to ammunition or any weapon with the expendable quality.

A returning weapon teleports instantly back to the creature that threw it immediately after each attack the thrower makes (hit or miss). This allows the thrower to make multiple attacks during a full attack action with a single returning weapon. Catching a returning weapon when it comes back is a free action. If the character can't catch it for some reason, the weapon drops to the ground in the square from which it was thrown.

Special: This magic property costs only 50 gold pieces to apply to a weapon and does not increase the plus-cost of the weapon. Further properties on the thrown weapon do not cost more because of the returning property, nor does it count against the maximum number of magic properties the weapon can have.

Creation: Creator (Feat), Bailiwick Check (DC 16), a languid remnant (tier 1), and an item symbolic of the enchantment.