Reverse Gravity (Sorcerer/Wizard Spell): Difference between revisions

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{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
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| Druid|8
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
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| School|[[transmutation]]
| School|[[Transmutation]]
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::'''''Domain:''''' [[void Domain|void]] 7
::'''''Elemental School:''''' [[earth (Arcane School)|earth]] 7


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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, M/DF
| Components|V, S, M
}}</onlyinclude> (lodestone and iron filings)
}}</onlyinclude> (An amulet, carved with a landscape, worth 1 gp.)


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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
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| Target|up to one 10-ft. cube/lvl (S)
| Target|{{targets|1}}
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| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 rnd/lvl (D)
| Duration|Instant
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   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
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| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|none; see text
| Save|None
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| SR|no
| SR|No
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   <!-- Values: Y, or leave blank -->
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| Description = This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. If a solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. At the end of the spell duration, affected objects and creatures fall downward.
| Description = You recite the words of this spell in a strange, tongue-twisting cadence, as you strongly present an amulet bearing the likeness of a landscape.  As the words reach their crescendo, you suddenly flip the amulet onto its head, and it erupts in a twisting ray of space-warping power.
 
: This spell creates one [[ray]], which may be aimed at surfaces or creatures. If aimed at a surface (usually Armor Class 5, but the GM may adjust this), this spell reverses gravity in an area 3x3 squares in extent, causing unattached objects and creatures caught wholly or partially in the area to fall upward 30 feet, and then fall, taking normal damage from [[Types_of_Movement#Falling | falling down]]. If a solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall, ie, they take falling damage twice, once on the way up, and again on the way down. Note that this may inflict [[prone]] on the victims as per normal falls.  
 
: If directed at a large structure, the space-warping power causes part of the structure to wrench powerfully away from its foundations, inflicting 1 point of siege damage per three caster levels, round down.


: Provided it has something to hold onto, a creature caught in the area can attempt a [[REFL]] save to secure itself when the spell strikes. Creatures who can fly or levitate can keep themselves from falling.
: If targeted at a single creature, this spell reverses gravity INSIDE their bodies, to extremely dire effects. If the ray strikes them, as a ranged touch attack, their innards are stirred violently and painfully.  They suffer {{circle|8}} of {{dmg|ripping}} damage, as their insides are dashed around. There is no save, and they do not suffer any falling damage nor do they move, as all the energy of the spell is expended directly into their vitals.


:'''NOTE:''' A ship must fit entirely within the spells area to be affected by this spell, though creatures and objects on a ships deck are affected normally. If an entire ship is affected and falls back down more than 50 feet, the pilot must succeed at a DC 20 sailing check when the ship lands or it gains the sinking condition.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Objects and creatures fall upward.
| ShortDesc|[[Ray]] attack causes objects and creatures to fall upward, or suffer heavy [[ripping]] damage..
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
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| Reviewed|N
| Reviewed|Y
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Latest revision as of 19:51, 2 April 2019

Level: Sorcerer/Wizard 7
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (An amulet, carved with a landscape, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: one target creature
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: No

Description

You recite the words of this spell in a strange, tongue-twisting cadence, as you strongly present an amulet bearing the likeness of a landscape. As the words reach their crescendo, you suddenly flip the amulet onto its head, and it erupts in a twisting ray of space-warping power.
This spell creates one ray, which may be aimed at surfaces or creatures. If aimed at a surface (usually Armor Class 5, but the GM may adjust this), this spell reverses gravity in an area 3x3 squares in extent, causing unattached objects and creatures caught wholly or partially in the area to fall upward 30 feet, and then fall, taking normal damage from falling down. If a solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall, ie, they take falling damage twice, once on the way up, and again on the way down. Note that this may inflict prone on the victims as per normal falls.
If directed at a large structure, the space-warping power causes part of the structure to wrench powerfully away from its foundations, inflicting 1 point of siege damage per three caster levels, round down.
If targeted at a single creature, this spell reverses gravity INSIDE their bodies, to extremely dire effects. If the ray strikes them, as a ranged touch attack, their innards are stirred violently and painfully. They suffer (Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) of ripping (physical, uncommon) damage, as their insides are dashed around. There is no save, and they do not suffer any falling damage nor do they move, as all the energy of the spell is expended directly into their vitals.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30