Rings Slot Magic Items: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]][[Category:Magic Items]]
[[Category:Magic Items]]
These are snug items of jewelry, made of metals or other materials, which can be plain or highly decorative.  They are small and worn on the fingers.  They are worn under hand slot items and below wrist slot items.
 
==Magic Rings==
{| {{MagicItemTableHeader}}
 
{{Magic-Item-Table-Aid|Explorers Ring of Alacrity}}
{{Magic-Item-Table-Aid|Adventurers Ring of Alacrity}}
{{Magic-Item-Table-Aid|Pankrators Ring of Alacrity}}
{{Magic-Item-Table-Aid|Aggressors Ring of Alacrity}}
{{Magic-Item-Table-Aid|Champions Ring of Alacrity}}
{{Magic-Item-Table-Aid|Warlords Ring of Alacrity}}
{{Magic-Item-Table-Aid|Conquerors Ring of Alacrity}}
 
{{Magic-Item-Table-Aid|Ring of Caring +1}}
{{Magic-Item-Table-Aid|Ring of Caring +2}}
{{Magic-Item-Table-Aid|Ring of Caring +3}}
{{Magic-Item-Table-Aid|Ring of Caring +4}}
{{Magic-Item-Table-Aid|Ring of Caring +5}}
{{Magic-Item-Table-Aid|Ring of Caring +6}}
{{Magic-Item-Table-Aid|Ring of Caring +7}}
{{Magic-Item-Table-Aid|Ring of Caring +8}}
{{Magic-Item-Table-Aid|Ring of Caring +9}}
 
{{Magic-Item-Table-Aid|Ring of Devotion, Supplicants}}
{{Magic-Item-Table-Aid|Ring of Devotion, Reverent}}
{{Magic-Item-Table-Aid|Ring of Devotion, Congregants}}
{{Magic-Item-Table-Aid|Ring of Devotion, Faithful}}
{{Magic-Item-Table-Aid|Ring of Devotion, Deacons}}
{{Magic-Item-Table-Aid|Ring of Devotion, Pious}}
{{Magic-Item-Table-Aid|Ring of Devotion, Adorers}}
{{Magic-Item-Table-Aid|Ring of Epic Devotion, Communicant}}
{{Magic-Item-Table-Aid|Ring of Epic Devotion, Greater}}
{{Magic-Item-Table-Aid|Ring of Epic Devotion, Votary}}
{{Magic-Item-Table-Aid|Ring of Epic Devotion, Spiritual}}
{{Magic-Item-Table-Aid|Ring of Epic Devotion, Devotees}}
{{Magic-Item-Table-Aid|Ring of Epic Devotion, Steadfast}}
{{Magic-Item-Table-Aid|Ring of Epic Devotion, Absolute}}
{{Magic-Item-Table-Aid|Ring of Epic Devotion, Perfect}}
{{Magic-Item-Table-Aid|Ring of Saints}}
 
{{Magic-Item-Table-Aid|Ring of Ferocious Action +1}}
{{Magic-Item-Table-Aid|Ring of Ferocious Action +2}}
{{Magic-Item-Table-Aid|Ring of Ferocious Action +3}}
{{Magic-Item-Table-Aid|Ring of Ferocious Action +4}}
{{Magic-Item-Table-Aid|Ring of Ferocious Action +5}}
{{Magic-Item-Table-Aid|Ring of Ferocious Action +6}}
{{Magic-Item-Table-Aid|Ring of Ferocious Action +7}}
{{Magic-Item-Table-Aid|Ring of Ferocious Action +8}}
{{Magic-Item-Table-Aid|Ring of Ferocious Action +9}}
 
{{Magic-Item-Table-Aid|Ring of Invisibility +1}}
{{Magic-Item-Table-Aid|Ring of Invisibility +2}}
{{Magic-Item-Table-Aid|Ring of Invisibility +3}}
{{Magic-Item-Table-Aid|Ring of Invisibility +4}}
{{Magic-Item-Table-Aid|Ring of Invisibility +5}}
{{Magic-Item-Table-Aid|Ring of Invisibility +6}}
{{Magic-Item-Table-Aid|Ring of Greater Invisibility +1}}
{{Magic-Item-Table-Aid|Ring of Greater Invisibility +2}}
{{Magic-Item-Table-Aid|Ring of Greater Invisibility +3}}
{{Magic-Item-Table-Aid|Ring of Greater Invisibility +4}}
{{Magic-Item-Table-Aid|Ring of Greater Invisibility +5}}
{{Magic-Item-Table-Aid|Ring of Fading +1}}
{{Magic-Item-Table-Aid|Ring of Fading +2}}
{{Magic-Item-Table-Aid|Ring of Fading +3}}
{{Magic-Item-Table-Aid|Ring of Fading +4}}
{{Magic-Item-Table-Aid|The One Ring of Fading}}
 
{{Magic-Item-Table-Aid|Ring of Practice +1}}
{{Magic-Item-Table-Aid|Ring of Practice +2}}
{{Magic-Item-Table-Aid|Ring of Practice +3}}
{{Magic-Item-Table-Aid|Protective Ring of Practice +1}}
{{Magic-Item-Table-Aid|Ring of Practice +4}}
{{Magic-Item-Table-Aid|Protective Ring of Practice +3}}
{{Magic-Item-Table-Aid|Ring of Practice +5}}
{{Magic-Item-Table-Aid|Protective Ring of Practice +5}}
{{Magic-Item-Table-Aid|Ring of Practice +6}}
{{Magic-Item-Table-Aid|Ring of Practice +7}}
{{Magic-Item-Table-Aid|Protective Ring of Practice +7}}
{{Magic-Item-Table-Aid|Ring of Practice +8}}
{{Magic-Item-Table-Aid|Ring of Practice +9}}
{{Magic-Item-Table-Aid|Protective Ring of Practice +9}}
{{Magic-Item-Table-Aid|Ring of Practice +10}}
 
{{Magic-Item-Table-Aid|Ring of Talent +1}}
{{Magic-Item-Table-Aid|Ring of Talent +2}}
{{Magic-Item-Table-Aid|Ring of Talent +3}}
{{Magic-Item-Table-Aid|Protective Ring of Talent +1}}
{{Magic-Item-Table-Aid|Ring of Talent +4}}
{{Magic-Item-Table-Aid|Protective Ring of Talent +3}}
{{Magic-Item-Table-Aid|Ring of Talent +5}}
{{Magic-Item-Table-Aid|Protective Ring of Talent +5}}
{{Magic-Item-Table-Aid|Ring of Talent +6}}
{{Magic-Item-Table-Aid|Ring of Talent +7}}
{{Magic-Item-Table-Aid|Protective Ring of Talent +7}}
{{Magic-Item-Table-Aid|Ring of Talent +8}}
{{Magic-Item-Table-Aid|Ring of Talent +9}}
{{Magic-Item-Table-Aid|Protective Ring of Talent +9}}
{{Magic-Item-Table-Aid|Ring of Talent +10}}
 
{{Magic-Item-Table-Aid|Ring of Savvy +1}}
{{Magic-Item-Table-Aid|Ring of Savvy +2}}
{{Magic-Item-Table-Aid|Ring of Savvy +3}}
{{Magic-Item-Table-Aid|Protective Ring of Savvy +1}}
{{Magic-Item-Table-Aid|Ring of Savvy +4}}
{{Magic-Item-Table-Aid|Protective Ring of Savvy +3}}
{{Magic-Item-Table-Aid|Ring of Savvy +5}}
{{Magic-Item-Table-Aid|Protective Ring of Savvy +5}}
{{Magic-Item-Table-Aid|Ring of Savvy +6}}
{{Magic-Item-Table-Aid|Ring of Savvy +7}}
{{Magic-Item-Table-Aid|Protective Ring of Savvy +7}}
{{Magic-Item-Table-Aid|Ring of Savvy +8}}
{{Magic-Item-Table-Aid|Ring of Savvy +9}}
{{Magic-Item-Table-Aid|Protective Ring of Savvy +9}}
{{Magic-Item-Table-Aid|Ring of Savvy +10}}
 
{{Magic-Item-Table-Aid|Ring of Expertise +1}}
{{Magic-Item-Table-Aid|Ring of Expertise +2}}
{{Magic-Item-Table-Aid|Ring of Expertise +3}}
{{Magic-Item-Table-Aid|Protective Ring of Expertise +1}}
{{Magic-Item-Table-Aid|Ring of Expertise +4}}
{{Magic-Item-Table-Aid|Protective Ring of Expertise +3}}
{{Magic-Item-Table-Aid|Ring of Expertise +5}}
{{Magic-Item-Table-Aid|Protective Ring of Expertise +5}}
{{Magic-Item-Table-Aid|Ring of Expertise +6}}
{{Magic-Item-Table-Aid|Ring of Expertise +7}}
{{Magic-Item-Table-Aid|Protective Ring of Expertise +7}}
{{Magic-Item-Table-Aid|Ring of Expertise +8}}
{{Magic-Item-Table-Aid|Ring of Expertise +9}}
{{Magic-Item-Table-Aid|Protective Ring of Expertise +9}}
{{Magic-Item-Table-Aid|Ring of Expertise +10}}
 
{{Magic-Item-Table-Aid|Ring of Protection +1}}
{{Magic-Item-Table-Aid|Ring of Protection +2}}
{{Magic-Item-Table-Aid|Ring of Protection +3}}
{{Magic-Item-Table-Aid|Ring of Protection +4}}
{{Magic-Item-Table-Aid|Ring of Protection +5}}
{{Magic-Item-Table-Aid|Ring of Protection +6}}
{{Magic-Item-Table-Aid|Ring of Protection +7}}
{{Magic-Item-Table-Aid|Ring of Protection +8}}
{{Magic-Item-Table-Aid|Ring of Protection +9}}
{{Magic-Item-Table-Aid|Ring of Protection +10}}
{{Magic-Item-Table-Aid|Ring of Protection +11}}
 
{{Magic-Item-Table-Aid|Ring of Regeneration, Blessed}}
{{Magic-Item-Table-Aid|Ring of Regeneration, Revered}}
{{Magic-Item-Table-Aid|Ring of Regeneration, Hallowed}}
{{Magic-Item-Table-Aid|Ring of Regeneration, Saintly}}
{{Magic-Item-Table-Aid|Ring of Regeneration, Seraphic}}
{{Magic-Item-Table-Aid|Ring of Regeneration, Ascendant}}
{{Magic-Item-Table-Aid|Ring of Regeneration, Divine}}
 
{{Magic-Item-Table-Aid|Ring of the Weaponeer +1}}
{{Magic-Item-Table-Aid|Ring of the Weaponeer +2}}
{{Magic-Item-Table-Aid|Ring of the Weaponeer +3}}
{{Magic-Item-Table-Aid|Ring of the Weaponeer +4}}
{{Magic-Item-Table-Aid|Ring of the Weaponeer +5}}
{{Magic-Item-Table-Aid|Ring of the Weaponeer +6}}
{{Magic-Item-Table-Aid|Ring of the Weaponeer +7}}
{{Magic-Item-Table-Aid|Ring of the Weaponeer +8}}
{{Magic-Item-Table-Aid|Ring of the Weaponeer +9}}
 
{{Magic-Item-Table-Aid|Ring of Wizardry, Least}}
{{Magic-Item-Table-Aid|Ring of Wizardry, Minor}}
{{Magic-Item-Table-Aid|Ring of Wizardry, Novices}}
{{Magic-Item-Table-Aid|Ring of Wizardry, Common}}
{{Magic-Item-Table-Aid|Ring of Wizardry, Sages}}
{{Magic-Item-Table-Aid|Ring of Wizardry, Major}}
{{Magic-Item-Table-Aid|Ring of Wizardry, Balanced}}
{{Magic-Item-Table-Aid|Ring of Epic Wizardry, Exceptional}}
{{Magic-Item-Table-Aid|Ring of Epic Wizardry, Greater}}
{{Magic-Item-Table-Aid|Ring of Epic Wizardry, Vital}}
{{Magic-Item-Table-Aid|Ring of Epic Wizardry, Prime}}
{{Magic-Item-Table-Aid|Ring of Epic Wizardry, Adepts}}
{{Magic-Item-Table-Aid|Ring of Epic Wizardry, Penultimate}}
{{Magic-Item-Table-Aid|Ring of Epic Wizardry, Absolute}}
{{Magic-Item-Table-Aid|Ring of Epic Wizardry, Perfect}}
{{Magic-Item-Table-Aid|Ring of the Magus}}


{| class="ep-default sortable" style="text-align:left" width="90%"
|- style="Background:#DEB887; Color:#000;"
! width="200" | Magic Item Name || width="100" | Cost || width="100" | Slot || Description
|-
| [[Ring of Spell Knowledge (Magic Item)|Ring of Spell Knowledge]] || varies || Ring || When worn by a sorcerer or other spontaneous caster, allows wearer to "know" an additional spell
|-
| [[Ring of Protection (Magic Item)|Ring of Protection]] || varies || Ring || Grants wearer a deflection bonus to AC
|-
| [[Ring of Wizardry (Magic Item)|Ring of Wizardry]] || varies || Ring || The wearer's arcane spells per day are doubled for one specific spell level.
|-
| [[Dungeon Ring, Prisoner's (Magic Item)|Dungeon Ring, Prisoner's]] || 250 || Ring || When put on someone's finger by someone wearing a Jailor's ring, this cursed ring allows the Jailor to know the wearer's whereabouts at all times
|-
| [[Ring of Arcane Signets (Magic Item)|Ring of Arcane Signets]] || 1,000 || Ring || Becomes a signet appropriate to the wearer, and wearer can cast Arcane Mark at will
|-
| [[Ring of the Grasping Grave (Magic Item)|Ring of the Grasping Grave]] || 2,000 || Ring || Wearer can make a melee touch attack against an undead, preventing it from being healed by negative energy for 1d4 rounds
|-
| [[Ring of Feather Falling (Magic Item)|Ring of Feather Falling]] || 2,200 || Ring || Activates Feather Fall spell automatically after the wearer falls 5 or more feet
|-
| [[Ring of Climbing (Magic Item)|Ring of Climbing]] || 2,500 || Ring || Grants wearer a +5 competence bonus to Movement checks to climb
|-
| [[Ring of Jumping (Magic Item)|Ring of Jumping]] || 2,500 || Ring || Grants wearer a +5 competence bonus to Acrobatics checks made to perform long or high jumps
|-
| [[Ring of Sustenance (Magic Item)|Ring of Sustenance]] || 2,500 || Ring || Wearer needs only 2 hours of sleep per night and is kept fed and nourished by the magic of the ring.
|-
| [[Ring of Swimming (Magic Item)|Ring of Swimming]] || 2,500 || Ring || Grants wearer a +5 competence bonus to Swim checks
|-
| [[Ring of Ferocious Action (Magic Item)|Ring of Ferocious Action]] || 3,000 || Ring || Wearer may ignore the Rattled condition up to 5 times per day as a free action
|-
| [[Ring of Counterspells (Magic Item)|Ring of Counterspells]] || 4,000 || Ring || Allows wearer to store 1 spell up to 6th level in ring, and if that spell is cast upon the wearer, automatically counterspells that spell
|-
| [[Ring of Maniacal Devices (Magic Item)|Ring of Maniacal Devices]] || 5,000 || Ring || Grants wearer a +5 competence bonus to Disable Device and Profession (Trapsmith) checks
|-
| [[Ring of Rat Fangs (Magic Item)|Ring of Rat Fangs]] || 5,000 || Ring || Grants wearer a bite attack as a primary attack
|-
| [[Ring of Sacred Mistletoe (Magic Item)|Ring of Sacred Mistletoe]] || 6,000 || Ring || Wearer can cast Shillelegh once per day, and if wearer has Woodland Stride class ability, can move through magically created or manipulated plants
|-
| [[Ring of Swarming Stabs (Magic Item)|Ring of Swarming Stabs]] || 6,000 || Ring || Twice per day, when wearer is flanking an enemy, can deal 1d6 sneak attack damage as a swift action
|-
| [[Ring of Forcefangs (Magic Item)|Ring of Forcefangs]] || 8,000 || Ring || Negates any force spell or spell-like effect targeting the wearer, who can release the absorbed force effects as magic missiles
|-
| [[Ring of Mind Shielding (Magic Item)|Ring of Mind Shielding]] || 8,000 || Ring || wearer becomes immune to detect thoughts, discern lies, and any attempt to magically discern her alignment.
|-
| [[Ring of Strength Sapping (Magic Item)|Ring of Strength Sapping]] || 8,000 || Ring || Once per day as a swift action, wearer can inflict strength damage with an unarmed strike, and gain some strength for 1 minute
|-
| [[Ring of Force Shield (Magic Item)|Ring of Force Shield]] || 8,500 || Ring || Wearer can create a shield of force (+2 shield bonus to AC), or dismiss it as free actions
|-
| [[Ring of the Ram (Magic Item)|Ring of the Ram]] || 8,600 || Ring || Wearer can deal damage and perform a bull rush on an enemy up to 30 feet away (using the ring's CMB)
|-
| [[Scholar's Ring (Magic Item)|Scholar's Ring]] || 8,700 || Ring || Wearer understands any written or spoken language, and gains a +5 competence bonus on Knowledge (History) checks.
|-
| [[Ring of Climbing, Improved (Magic Item)|Ring of Climbing, Improved]] || 10,000 || Ring || Grants wearer a +10 competence bonus to Movement checks to climb
|-
| [[Ring of Curing (Magic Item)|Ring of Curing]] || 10,000 || Ring || When casting healing spells, all level dependent maximums of the healing granted increase by +2. Does not increase wearer's effective caster level
|-
| [[Ring of Foe Focus (Magic Item)|Ring of Foe Focus]] || 10,000 || Ring || Wearer can gain a +2 bonus to AC and saving throws against attacks made by a single enemy she can see, on command
|-
| [[Ring of Jumping, Improved (Magic Item)|Ring of Jumping, Improved]] || 10,000 || Ring || Grants wearer a +10 competence bonus to Acrobatics checks made to perform long or high jumps
|-
| [[Ring of Ki Mastery (Magic Item)|Ring of Ki Mastery]] || 10,000 || Ring || Wearer can store up to 2 ki points in the ring, and while ki is stored, grants bonuses to the wearer
|-
| [[Ring of Revelation, Lesser (Magic Item)|Ring of Revelation, Lesser]] || 10,000 || Ring || Wearer can cast Glitterdust five times per day
|-
| [[Ring of Swimming, Improved (Magic Item)|Ring of Swimming, Improved]] || 10,000 || Ring || Grants wearer a +10 competence bonus to Swim checks
|-
| [[Ring of Animal Friendship (Magic Item)|Ring of Animal Friendship]] || 10,800 || Ring || Wearer can cast Charm Animal at will
|-
| [[Ring of Transposition (Magic Item)|Ring of Transposition]] || 10,800 || Ring || Once per day, the wearer can swap places with the wearer of the bonded ring, as the Dimension Door spell, on command
|-
| [[Ring of Tactical Precision (Magic Item)|Ring of Tactical Precision]] || 11,000 || Ring || Grants wearer a +5 competence bonus to Profession (Soldier), and can be imbued with a teamwork feat for 24 hours, granting the wearer use of that feat
|-
| [[Ring of the Sophisticate (Magic Item)|Ring of the Sophisticate]] || 11,000 || Ring || Once per day, wearer can cast Locate Creature or Locate object, and at will, wearer can locate nearest pub, bar or watering hole
|-
| [[Decoy Ring (Magic Item)|Decoy Ring]] || 12,000 || Ring || Makes wearer invisible automatically when wearer withdraws or becomes helpless, and sends illusory copies of the wearer running off in different directions
|-
| [[Ring of Craft Magic (Magic Item)|Ring of Craft Magic]] || 12,000 || Ring || Wearer can use Spellcraft in place of a Profession skill to identify an item, and may expend a spell to gain a bonus to a single Profession check
|-
| [[Ring of Ectoplasmic Invigoration (Magic Item)|Ring of Ectoplasmic Invigoration]] || 12,000 || Ring || Wearer gains ability to cast Restoration and False Life spells, once each per day
|-
| [[Ring of Energy Resistance, Minor (Magic Item)|Ring of Energy Resistance, Minor]] || 12,000 || Ring || Grants 10 points of ER to one basic energy type (fire, cold, acid, electricity or sonic) chosen at creation
|-
| [[Ring of the Troglodyte (Magic Item)|Ring of the Troglodyte]] || 12,000 || Ring || Twice per day, the wearer can emit a stench in a 10 foot area, sickening creatures in its radius
|-
| [[Steelhand Circle (Magic Item)|Steelhand Circle]] || 12,000 || Ring || Grants unarmed strikes the Sunder weapon property for up to 5 non-consecutive minutes per day. Once per day, has a 50% chance ot negate a crit
|-
| [[Ring of Chameleon Power (Magic Item)|Ring of Chameleon Power]] || 12,700 || Ring || Grants wearer a +10 competence bonus to Stealth checks, and the ability to cast Disguise Self at will on command
|-
| [[Ring of the Sea Strider (Magic Item)|Ring of the Sea Strider]] || 14,000 || Ring || Wearer gains a Swim speed of 30, and once per day, can cast Dimension Door, but the start and end points must be in water
|-
| [[Ring of Retribution (Magic Item)|Ring of Retribution]] || 15,000 || Ring || Once per day, wearer can cause ring to explode, dealing 10d6 fire damage to all creatures (including wearer) in a 30 foot radius
|-
| [[Ring of Water Walking (Magic Item)|Ring of Water Walking]] || 15,000 || Ring || Wearer is continually under the effect of a Water Walk spell
|-
| [[Dungeon Ring, Jailer's (Magic Item)|Dungeon Ring, Jailer's]] || 16,000 || Ring || Grants the wearer constant awareness of the distance and location of anyone wearing a bonded Prisoner's Ring
|-
| [[Ring of Revelation, Greater (Magic Item)|Ring of Revelation, Greater]] || 16,000 || Ring || Wearer can see invisibility, as the spell, and can cast Glitterdust three times per day
|-
| [[Ring of Inner Fortitude, Minor (Magic Item)|Ring of Inner Fortitude, Minor]] || 18,000 || Ring || Allows wearer to ignore ability damage, or penalties based on ability scores up to -2, and ability drain up to -1
|-
| [[Ring of Spell Storing, Minor (Magic Item)|Ring of Spell Storing, Minor]] || 18,000 || Ring || Wearer can store and cast up to 3 levels of spells from the ring
|-
| [[Ring of Energy Shroud (Magic Item)|Ring of Energy Shroud]] || 19,500 || Ring || Once per day, wearer can negate one attack which deals a common energy type (fire, cold, acid, sonic or electricity) and turn it into an Elemental Aura of that type
|-
| [[Ring of Arcane Mastery (Magic Item)|Ring of Arcane Mastery]] || 20,000 || Ring || Grants wearer a number of benefits to improve Arcane spells and spellcasting
|-
| [[Ring of Invisibility (Magic Item)|Ring of Invisibility]] || 20,000 || Ring || Grants the wearer the ability to cast Invisibility as the spell
|-
| [[Ring of Revelation, Superior (Magic Item)|Ring of Revelation, Superior]] || 24,000 || Ring || Wearer can see invisibility, cast Glitterdust three times per day, and cast Arcane Sight once per day.
|-
| [[Ring of Evasion (Magic Item)|Ring of Evasion]] || 25,000 || Ring || Grants the wearer the Evasion ability
|-
| [[Ring of X-Ray Vision (Magic Item)|Ring of X-Ray Vision]] || 25,000 || Ring || Grants the wearer the ability to see through solid matter on command
|-
| [[Ring of Blinking (Magic Item)|Ring of Blinking]] || 27,000 || Ring || Grants the wearer the ability to cast the Blink spell at will
|-
| [[Ring of Energy Resistance, Major (Magic Item)|Ring of Energy Resistance, Major]] || 28,000 || Ring || Grants 20 points of ER to one basic energy type (fire, cold, acid, electricity or sonic) chosen at creation
|-
| [[Ring of the Ecclesiarch (Magic Item)|Ring of the Ecclesiarch]] || 28,500 || Ring || Grants a +5 competence bonus to Diplomacy and Knowledge (Religion) checks, the ability to cast Prayer and Enter Image once per day, and other stuff
|-
| [[Ring of Return (Magic Item)|Ring of Return]] || 33,600 || Ring || Wearer can link ring to a space as a move action up to 3 times per day, and teleport to a linked space within 100 feet as a swift action
|-
| [[Ring of Freedom of Movement (Magic Item)|Ring of Freedom of Movement]] || 40,000 || Ring || Wearer is continually under the effect of a Freedom of Movement spell
|-
| [[Ring of Inner Fortitude, Major (Magic Item)|Ring of Inner Fortitude, Major]] || 42,000 || Ring || Allows wearer to ignore ability damage, or penalties based on ability scores up to -4, and ability drain up to -2
|-
| [[Ring of Energy Resistance, Greater (Magic Item)|Ring of Energy Resistance, Greater]] || 44,000 || Ring || Grants 30 points of ER to one basic energy type (fire, cold, acid, electricity or sonic) chosen at creation
|-
| [[Ring of Delayed Doom (Magic Item)|Ring of Delayed Doom]] || 45,000 || Ring || Wearer can delay onset of any effect which has a saving throw for 1 minute per gem used. Ring has 9 gems, and is expended when the last gem is used.
|-
| [[Ring of Friend Shield (Magic Item)|Ring of Friend Shield]] || 50,000 || Ring || Mated to a similar ring, this ring allows the wearer to cast Shield Other on the wearer of its mated pair, with no range limitation
|-
| [[Ring of Shooting Stars (Magic Item)|Ring of Shooting Stars]] || 50,000 || Ring || Grants the wearer a number of light and electricity spells usable depending on whether the wearer is standing in light or darkness
|-
| [[Ring of Spell Storing (Magic Item)|Ring of Spell Storing]] || 50,000 || Ring || Wearer can store and cast up to 5 levels of spells from the ring
|-
| [[Ring of Continuation (Magic Item)|Ring of Continuation]] || 56,000 || Ring || Extends the duration of a 'range: personal' spell to 24 hours, assuming its original duration was at least 10 minutes/level to begin with
|-
| [[Ring of Inner Fortitude, Greater (Magic Item)|Ring of Inner Fortitude, Greater]] || 66,000 || Ring || Allows wearer to ignore ability damage, or penalties based on ability scores up to -6, and ability drain up to -3
|-
| [[Spiritualist Rings (Magic Item)|Spiritualist Rings]] || 70,000 || Ring || Wearer can cast Speak with Dead and Spectral Hand three times per day, gains Ghost Touch on weapons wielded, and a bonus to saves against positive or negative energy damage
|-
| [[Ring of Telekinesis (Magic Item)|Ring of Telekinesis]] || 75,000 || Ring || Grants the wearer the ability to cast Telekenesis at will on command
|-
| [[Ring of Regeneration (Magic Item)|Ring of Regeneration]] || 90,000 || Ring || The wearer regenerates 1 point of damage per round, is immune to Bleed and Bruised conditions, and can regrow lost limbs
|-
| [[Ring of Spell Turning (Magic Item)|Ring of Spell Turning]] || 100,000 || Ring || Grants the wearer the ability to cast Spell Turning three times per day on command, reflecting 9 spell levels' worth of spells that target the wearer
|-
| [[Ring of Three Wishes (Magic Item)|Ring of Three Wishes]] || 120,000 || Ring || Grants the wearer the ability to cast Wish three times, after which the ring is expended
|-
| [[Ring of Djinni Calling (Magic Item)|Ring of Djinni Calling]] || 125,000 || Ring || Allows the wearer to summon a Djinn for up to 1 hour per day
|-
| [[Ring of Elemental Command (Magic Item)|Ring of Elemental Command]] || 200,000 || Ring || Grants a number of abilities depending on which element the ring is attuned to, and makes it easier for the wearer to fight creatures from the plane of that element
|-
| [[Ring of Spell Storing, Major (Magic Item)|Ring of Spell Storing, Major]] || 200,000 || Ring || Wearer can store and cast up to 10 levels of spells from the ring
|}
|}

Latest revision as of 19:41, 8 April 2023

These are snug items of jewelry, made of metals or other materials, which can be plain or highly decorative. They are small and worn on the fingers. They are worn under hand slot items and below wrist slot items.

Magic Rings

Magic Item Name Description Cost
Explorers Ring of Alacrity Grants the attuned wearer one bonus Action Point once per week. 62,000 gp
Adventurers Ring of Alacrity Grants the attuned wearer two bonus Action Points, once per week. 142,000 gp
Pankrators Ring of Alacrity Grants the attuned wearer three bonus Action Points, once per week. 480,000 gp
Aggressors Ring of Alacrity Grants the attuned wearer one bonus Action Point, once per day. 1,510,000 gp
Champions Ring of Alacrity Grants the attuned wearer five bonus Action Points, once per week. 4,600,000 gp
Warlords Ring of Alacrity Grants the attuned wearer two bonus Action Points, once per day. 14,400,000 gp
Conquerors Ring of Alacrity Grants the attuned wearer a bonus Action Point, once per encounter. 58,000,000 gp
Ring of Caring +1 Adds the wearers BAB, up to a maximum of +3, to all instantaneous healing provided by the wearer. 3,750 gp
Ring of Caring +2 Adds the wearers BAB, to a maximum of +6 points, to all hit points cured by the wearer. 8,000 gp
Ring of Caring +3 Adds the wearers BAB, to a maximum of +9 points, to all hit points cured by the wearer. 15,500 gp
Ring of Caring +4 Adds the wearers BAB, to a maximum of +12 points, to all hit points cured by the wearer. 28,000 gp
Ring of Caring +5 Adds the wearers BAB, to a maximum of +15 points, to all hit points cured by the wearer. 65,000 gp
Ring of Caring +6 Adds the wearers BAB, to a maximum of +18 points, to all hit points cured by the wearer. 160,000 gp
Ring of Caring +7 Adds the wearers BAB, to a maximum of +21 points, to all hit points cured by the wearer. 377,500 gp
Ring of Caring +8 Adds the wearers BAB, to a maximum of +24 points, to all hit points cured by the wearer. 875,000 gp
Ring of Caring +9 Adds the wearers BAB, with no maximum, to all hit points cured by the wearer. 2,050,000 gp
Ring of Devotion, Supplicants Doubles the wearer's number of 1st level Divine spell slots. 4,000 gp
Ring of Devotion, Reverent Doubles the wearer's number of 1st and 2nd level Divine spell slots. 15,000 gp
Ring of Devotion, Congregants Doubles the wearer's number of 1st, 2nd, and 3rd level Divine spell slots. 45,000 gp
Ring of Devotion, Faithful Doubles the wearer's number of 3rd, 4th, and 5th level Divine spell slots. 120,000 gp
Ring of Devotion, Deacons Doubles the wearer's number of 6th, 7th, and 8th level Divine spell slots. 355,000 gp
Ring of Devotion, Pious Doubles the wearer's number of 1st through 5th level Divine spell slots. 780,000 gp
Ring of Devotion, Adorers Doubles the wearer's number of 2nd through 6th level Divine spell slots. 900,000 gp
Ring of Epic Devotion, Communicant Doubles the wearer's number of 1st through 7th level Divine spell slots. 3,400,000 gp
Ring of Epic Devotion, Greater Doubles the wearer's number of 1st through 9th level Divine spell slots. 11,400,000 gp
Ring of Epic Devotion, Votary Doubles the wearer's number of 9th, 10th, and 11th level Divine spell slots. 4,530,000 gp
Ring of Epic Devotion, Spiritual Doubles the wearer's number of 7th through 12th level Divine spell slots. 15,600,000 gp
Ring of Epic Devotion, Devotees Doubles the wearer's number of 12th, 13th, and 14th level Divine spell slots. 24,600,000 gp
Ring of Epic Devotion, Steadfast Doubles the wearer's number of 15th, 16th, and 17th level Divine spell slots. 50,000,000 gp
Ring of Epic Devotion, Absolute Doubles the wearer's number of 13th through 17th level Divine spell slots. 66,200,000 gp
Ring of Epic Devotion, Perfect Doubles the wearer's number of 10th through 17th level Divine spell slots. 99,300,000 gp
Ring of Saints Doubles the wearer's number of 1st through 17th level Divine spell slots. 220,500,000 gp
Ring of Ferocious Action +1 Grants many martial and teamwork benefits to the attuned wearer and their allies. 1,125 gp
Ring of Ferocious Action +2 Grants many martial and teamwork benefits to the attuned wearer and their allies. 5,000 gp
Ring of Ferocious Action +3 Grants many martial and teamwork benefits to the attuned wearer and their allies. 12,500 gp
Ring of Ferocious Action +4 Grants many potent martial and teamwork benefits to the attuned wearer and their allies. 28,000 gp
Ring of Ferocious Action +5 Grants many potent martial and teamwork benefits to the attuned wearer and their allies. 90,000 gp
Ring of Ferocious Action +6 Grants many potent martial and teamwork benefits to the attuned wearer and their allies. 285,000 gp
Ring of Ferocious Action +7 Grants many epic martial and teamwork benefits to the attuned wearer and their allies. 875,000 gp
Ring of Ferocious Action +8 Grants many amazing martial and teamwork benefits to the attuned wearer and their allies. 2,725,000 gp
Ring of Ferocious Action +9 Grants many invincible martial and teamwork benefits to the attuned wearer and their allies. 8,275,000 gp
Ring of Invisibility +1 Allows the wearer to turn briefly invisible, once per day. 1,000 gp
Ring of Invisibility +2 Allows the wearer to turn briefly invisible, up to three times per day. 3,750 gp
Ring of Invisibility +3 Allows the wearer to turn invisible, up to five times per day. 9,000 gp
Ring of Invisibility +4 Allows the wearer to quickly turn invisible, up to seven times per day. 28,000 gp
Ring of Invisibility +5 Allows the wearer to quickly turn invisible, up to nine times per day. 72,800 gp
Ring of Invisibility +6 Allows the wearer to quickly turn invisible, as often as they like. 234,000 gp
Ring of Greater Invisibility +1 Allows the wearer to briefly turn completely invisible, up to once per day. 30,000 gp
Ring of Greater Invisibility +2 Allows the wearer to turn completely invisible, up to three times per day. 78,400 gp
Ring of Greater Invisibility +3 Allows the wearer to quickly turn completely invisible, up to five times per day. 288,000 gp
Ring of Greater Invisibility +4 Allows the wearer to quickly turn completely invisible, up to seven times per day. 1,026,000 gp
Ring of Greater Invisibility +5 Allows the wearer to quickly turn completely invisible, up to nine times per day. 3,500,000 gp
Ring of Fading +1 Allows the wearer to quickly turn Incorporeal, up to twice per day. 5,060,000 gp
Ring of Fading +2 Allows the wearer to quickly turn Incorporeal, as well as gain the Faded condition, up to two times per day. 12,300,000 gp
Ring of Fading +3 Allows the wearer to quickly turn Incorporeal, as well as gain a strong Faded condition, up to three times per day. 24,480,000 gp
Ring of Fading +4 Allows the wearer to quickly turn Incorporeal, as well as gain a very strong Faded condition, up to five times per day. 45,000,000 gp
The One Ring of Fading Allows the wearer to quickly turn Incorporeal, as well as gain an extremely strong Faded condition, at will. 110,250,000 gp
Ring of Practice +1 Grants a +1 enhancement bonus to a single skill. 80 gp
Ring of Practice +2 Grants a +2 enhancement bonus to a single skill. 750 gp
Ring of Practice +3 Grants a +3 enhancement bonus to a single skill. 2,400 gp
Protective Ring of Practice +1 Grants a +1 enhancement bonus to a single skill, and a +1 shield bonus to AC. 3,200 gp
Ring of Practice +4 Grants a +4 enhancement bonus to a single skill. 6,370 gp
Protective Ring of Practice +3 Grants a +3 enhancement bonus to a single skill, and a +2 shield bonus to AC. 14,200 gp
Ring of Practice +5 Grants a +5 enhancement bonus to a single skill. 20,800 gp
Protective Ring of Practice +5 Grants a +5 enhancement bonus to a single skill, and a +3 shield bonus to AC. 64,000 gp
Ring of Practice +6 Grants a +6 enhancement bonus to a single skill. 76,500 gp
Ring of Practice +7 Grants a +7 enhancement bonus to a single skill. 260,000 gp
Protective Ring of Practice +7 Grants a +7 enhancement bonus to a single skill, and a +4 shield bonus to AC. 460,000 gp
Ring of Practice +8 Grants a +8 enhancement bonus to a single skill. 902,000 gp
Ring of Practice +9 Grants a +9 enhancement bonus to a single skill. 3,000,000 gp
Protective Ring of Practice +9 Grants a +9 enhancement bonus to a single skill, and a +5 shield bonus to AC. 5,800,000 gp
Ring of Practice +10 Grants a +10 enhancement bonus to a single skill. 9,711,000 gp
Ring of Talent +1 Grants a +1 enhancement bonus to three skills. 160 gp
Ring of Talent +2 Grants a +2 enhancement bonus to three skills. 1,500 gp
Ring of Talent +3 Grants a +3 enhancement bonus to three skills. 4,800 gp
Protective Ring of Talent +1 Grants a +1 enhancement bonus to three skills, and a +1 shield bonus to AC. 6,400 gp
Ring of Talent +4 Grants a +4 enhancement bonus to three skills. 12,740 gp
Protective Ring of Talent +3 Grants a +3 enhancement bonus to three skills, and a +2 shield bonus to AC. 28,400 gp
Ring of Talent +5 Grants a +5 enhancement bonus to three skills. 41,600 gp
Protective Ring of Talent +5 Grants a +5 enhancement bonus to three skills, and a +3 shield bonus to AC. 128,000 gp
Ring of Talent +6 Grants a +6 enhancement bonus to three skills. 153,000 gp
Ring of Talent +7 Grants a +7 enhancement bonus to three skills. 520,000 gp
Protective Ring of Talent +7 Grants a +7 enhancement bonus to three skills, and a +4 shield bonus to AC. 920,000 gp
Ring of Talent +8 Grants a +8 enhancement bonus to three skills. 1,804,000 gp
Ring of Talent +9 Grants a +9 enhancement bonus to three skills. 6,000,000 gp
Protective Ring of Talent +9 Grants a +9 enhancement bonus to three skills, and a +5 shield bonus to AC. 11,600,000 gp
Ring of Talent +10 Grants a +10 enhancement bonus to three skills. 19,422,000 gp
Ring of Savvy +1 Grants a +1 enhancement bonus to five skills. 240 gp
Ring of Savvy +2 Grants a +2 enhancement bonus to five skills. 2,250 gp
Ring of Savvy +3 Grants a +3 enhancement bonus to five skills. 7,200 gp
Protective Ring of Savvy +1 Grants a +1 enhancement bonus to five skills, and a +1 shield bonus to AC. 9,600 gp
Ring of Savvy +4 Grants a +4 enhancement bonus to five skills. 19,110 gp
Protective Ring of Savvy +3 Grants a +3 enhancement bonus to five skills, and a +2 shield bonus to AC. 42,600 gp
Ring of Savvy +5 Grants a +5 enhancement bonus to five skills. 62,400 gp
Protective Ring of Savvy +5 Grants a +5 enhancement bonus to five skills, and a +3 shield bonus to AC. 192,000 gp
Ring of Savvy +6 Grants a +6 enhancement bonus to five skills. 229,500 gp
Ring of Savvy +7 Grants a +7 enhancement bonus to five skills. 780,000 gp
Protective Ring of Savvy +7 Grants a +7 enhancement bonus to five skills, and a +4 shield bonus to AC. 1,380,000 gp
Ring of Savvy +8 Grants a +8 enhancement bonus to five skills. 2,706,000 gp
Ring of Savvy +9 Grants a +9 enhancement bonus to five skills. 9,000,000 gp
Protective Ring of Savvy +9 Grants a +9 enhancement bonus to five skills, and a +5 shield bonus to AC. 17,400,000 gp
Ring of Savvy +10 Grants a +10 enhancement bonus to five skills. 29,133,000 gp
Ring of Expertise +1 Grants a +1 enhancement bonus to eight skills. 320 gp
Ring of Expertise +2 Grants a +2 enhancement bonus to eight skills. 3,000 gp
Ring of Expertise +3 Grants a +3 enhancement bonus to eight skills. 9,600 gp
Protective Ring of Expertise +1 Grants a +1 enhancement bonus to eight skills, and a +1 shield bonus to AC. 12,800 gp
Ring of Expertise +4 Grants a +4 enhancement bonus to eight skills. 25,480 gp
Protective Ring of Expertise +3 Grants a +3 enhancement bonus to eight skills, and a +2 shield bonus to AC. 56,800 gp
Ring of Expertise +5 Grants a +5 enhancement bonus to eight skills. 83,200 gp
Protective Ring of Expertise +5 Grants a +5 enhancement bonus to eight skills, and a +3 shield bonus to AC. 256,000 gp
Ring of Expertise +6 Grants a +6 enhancement bonus to eight skills. 306,000 gp
Ring of Expertise +7 Grants a +7 enhancement bonus to eight skills. 1,040,000 gp
Protective Ring of Expertise +7 Grants a +7 enhancement bonus to eight skills, and a +4 shield bonus to AC. 1,840,000 gp
Ring of Expertise +8 Grants a +8 enhancement bonus to eight skills. 3,608,000 gp
Ring of Expertise +9 Grants a +9 enhancement bonus to eight skills. 12,000,000 gp
Protective Ring of Expertise +9 Grants a +9 enhancement bonus to eight skills, and a +5 shield bonus to AC. 23,200,000 gp
Ring of Expertise +10 Grants a +10 enhancement bonus to eight skills. 38,844,000 gp
Ring of Protection +1 Grants the wearer a +1 Shield Bonus to AC. 800 gp
Ring of Protection +2 Grants the wearer a +2 Shield Bonus to AC. 5,500 gp
Ring of Protection +3 Grants the wearer a +3 Shield Bonus to AC. 16,000 gp
Ring of Protection +4 Grants the wearer a +4 Shield Bonus to AC. 37,500 gp
Ring of Protection +5 Grants the wearer a +5 Shield Bonus to AC. 96,500 gp
Ring of Protection +6 Grants the wearer a +6 Shield Bonus to AC. 320,000 gp
Ring of Protection +7 Grants the wearer a +7 Shield Bonus to AC. 1,000,000 gp
Ring of Protection +8 Grants the wearer a +8 Shield Bonus to AC. 2,760,000 gp
Ring of Protection +9 Grants the wearer a +9 Shield Bonus to AC. 9,360,000 gp
Ring of Protection +10 Grants the wearer a +10 Shield Bonus to AC. 37,500,000 gp
Ring of Protection +11 Grants the wearer a +11 Shield Bonus to AC. 74,700,000 gp
Ring of Regeneration, Blessed Heals the wearer 3 HP, as persistent healing, at the end of each encounter, and grants 6 HP additional healing after each full night's rest. 1,650 gp
Ring of Regeneration, Revered Heals the wearer 7 HP, as persistent healing, at the end of each encounter, and grants 14 HP additional healing after each full night's rest. 8,000 gp
Ring of Regeneration, Hallowed Heals the wearer 12 HP, as persistent healing, at the end of each encounter, and grants 24 HP additional healing after each full night's rest. 28,000 gp
Ring of Regeneration, Saintly Heals the wearer 18 HP, as persistent healing, at the end of each encounter, and grants 36 HP additional healing after each full night's rest. 120,000 gp
Ring of Regeneration, Seraphic Heals the wearer 25 HP, as persistent healing, at the end of each encounter, and grants 50 HP additional healing after each full night's rest. 600,000 gp
Ring of Regeneration, Ascendant Heals the wearer 33 HP, as persistent healing, at the end of each encounter, and grants 66 HP additional healing after each full night's rest. 2,460,000 gp
Ring of Regeneration, Divine Heals the wearer 42 HP, as persistent healing, at the end of each encounter, and grants 84 HP additional healing after each full night's rest. 11,585,000 gp
Ring of the Weaponeer +1 Transfers up to 5 feats, +2 to-hit and damage, and +2 in magic properties from a source weapon to one non-enchanted weapon you choose. 16,000 gp
Ring of the Weaponeer +2 Transfers up to 5 feats, +3 to-hit and damage, and +3 in magic properties from a source weapon to one or two non-enchanted weapons you choose. 37,200 gp
Ring of the Weaponeer +3 Transfers up to 8 feats, +4 to-hit and damage, and +4 in magic properties from a source weapon to one, two, or three non-enchanted weapons you choose. 78,400 gp
Ring of the Weaponeer +4 Transfers up to 8 feats, +4 to-hit and damage, +4 in magic properties, and a Dweomermetal, from a source weapon to one, two, or three non-enchanted weapons you choose. 208,000 gp
Ring of the Weaponeer +5 Transfers up to 13 feats, +5 to-hit and damage, +5 in magic properties, and a Dweomermetal, from a source weapon to up to four non-enchanted weapons you choose. 512,000 gp
Ring of the Weaponeer +6 Transfers up to 13 feats, +6 to-hit and damage, +6 in magic properties, and a Dweomermetal, from a source weapon to up to four non-enchanted weapons you choose. 1,600,000 gp
Ring of the Weaponeer +7 Transfers up to 21 feats, +7 to-hit and damage, +7 in magic properties, and a Dweomermetal, from a source weapon to up to five non-enchanted weapons you choose. 6,200,000 gp
Ring of the Weaponeer +8 Transfers up to 21 feats, +8 to-hit and damage, +8 in magic properties, and a Dweomermetal, from a source weapon to up to five non-enchanted weapons you choose. 18,900,000 gp
Ring of the Weaponeer +9 Transfers up to 34 feats, +9 to-hit and damage, +9 in magic properties, and a Dweomermetal, from a source weapon to up to as many non-enchanted weapons as you wish to use. 58,000,000 gp
Ring of Wizardry, Least Doubles the wearer's number of 1st level Arcane spell slots. 4,000 gp
Ring of Wizardry, Minor Doubles the wearer's number of 1st and 2nd level Arcane spell slots. 15,000 gp
Ring of Wizardry, Novices Doubles the wearer's number of 1st, 2nd, and 3rd level Arcane spell slots. 45,000 gp
Ring of Wizardry, Common Doubles the wearer's number of 3rd, 4th, and 5th level Arcane spell slots. 120,000 gp
Ring of Wizardry, Sages Doubles the wearer's number of 6th, 7th, and 8th level Arcane spell slots. 355,000 gp
Ring of Wizardry, Major Doubles the wearer's number of 1st through 5th level Arcane spell slots. 780,000 gp
Ring of Wizardry, Balanced Doubles the wearer's number of 2nd through 6th level Arcane spell slots. 900,000 gp
Ring of Epic Wizardry, Exceptional Doubles the wearer's number of 1st through 7th level Arcane spell slots. 4,250,000 gp
Ring of Epic Wizardry, Greater Doubles the wearer's number of 1st through 9th level Arcane spell slots. 11,400,000 gp
Ring of Epic Wizardry, Vital Doubles the wearer's number of 9th, 10th, and 11th level Arcane spell slots. 4,530,000 gp
Ring of Epic Wizardry, Prime Doubles the wearer's number of 7th through 12th level Arcane spell slots. 15,600,000 gp
Ring of Epic Wizardry, Adepts Doubles the wearer's number of 12th, 13th, and 14th level Arcane spell slots. 24,600,000 gp
Ring of Epic Wizardry, Penultimate Doubles the wearer's number of 15th, 16th, and 17th level Arcane spell slots. 50,000,000 gp
Ring of Epic Wizardry, Absolute Doubles the wearer's number of 13th through 17th level Arcane spell slots. 66,200,000 gp
Ring of Epic Wizardry, Perfect Doubles the wearer's number of 10th through 17th level Arcane spell slots. 99,300,000 gp
Ring of the Magus Doubles the wearer's number of 1st through 17th level Arcane spell slots. 220,500,000 gp