Rogue Talents

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Basic Rogue Talents

Talent Prerequisites Benefits Source
Assault Leader - When you miss, allow a flanking ally to make a single melee attack APG
Befuddling Strike* - Opponents damaged by your sneak attack miss you more often APG
Black Market Connections - You have better access to magic items UC
Bleeding Attack* - Cause opponents damaged by your sneak attack to bleed CRB
Camouflage - Gain a bonus to Stealth checks in certain terrains APG
Canny Observer - Gain a +4 bonus to Perception checks APG
Charmer - Roll two dice when using Diplomacy and take the better result APG
Coax Information - Substitute Bluff or Diplomacy for Intimidate APG
Combat Swipe - Gain Improved Steal as a bonus feat APG
Combat Trick - Gain a bonus combat feat CRB
Convincing Lie - Those who believe your lies use your Bluff skill when repeating the lies UC
Cunning Trigger - Set off one of your traps within 30 ft as a swift action APG
Deft Palm - Use Sleight of Hand to conceal a weapon in plain sight UC
Disease Use - You can apply filth to your weapon as if it were a poison, infecting enemies with filth fever BotM
Distracting Attack* - Cause an enemy hit by your sneak attack to become flat-footed APG
Esoteric Scholar - Make a Knowledge check even when untrained UC
Expert Leaper - Make longer jumps and fall more gracefully APG
Face in the Crowd - You can blend into crowds more easily than most BotM
False Friend - Gain a bonus on bluff checks against those you've never met. ARG
Fast Fingers - Roll two dice when using Sleight of Hand and take the better result APG
Fast Getaway - Use a withdraw action after making a successful sneak attack or Sleight of Hand check APG
Fast Picks - Pick a lock as a standard action APG
Fast Stealth - Move at full speed while using Stealth CRB
Finesse Rogue - Gain Weapon Finesse as a bonus feat CRB
Firearm Training - Gain Exotic Weapon Proficiency (firearms) UC
Follow Clues - Use Perception to follow tracks APG
Getaway Artist - Add Fly, Handle Animal, and Ride to your list of class skills UC
Grit - Removed from Game -
Guileful Polyglot - Gain additional languages known APG
Hard to Fool - Roll two dice when making a Sense Motive check and take the better result APG
Hold Breath - Hold your breath longer UC
Honeyed Words - Roll two dice when making a Bluff check and take the better result APG
Iron Guts - Gain a bonus on saves against becoming nauseated or sickened UC
Ki Pool - Gain a ki pool UC
Last Ditch Effort - Gain a second attempt to disarm a trap after the first fails but with a -5 penalty. PoS
Lasting Poison - Poison applied to a weapon lasts for two successful attacks APG
Ledge Walker - Move along narrow surfaces at full speed using Acrobatics CRB
Major Magic (Sp) Int 11, minor magic Cast a 1st-level sorcerer/wizard spell twice per day as a spell-like ability CRB
Minor Magic (Sp) Int 10 Cast a 0th-level sorcerer/wizard spell thrice per day as a spell-like ability CRB
Nimble Climber - Stop a fall while climbing by making a Climb check APG
Ninja Trick - Gain a ninja trick UC
Obfuscate Story - Cause confusion during someone's narration. ARG
Offensive Defense* - Gain a dodge bonus to AC against an opponent hit by your sneak attack APG
Peerless Maneuver - Roll two dice when making a Acrobatics check and take the better result APG
Philologist - May reroll a failed Linguistics check to decipher writing. PoS
Positioning Attack - When you hit, reposition yourself around the target APG
Powerful Sneak* - Treat all 1s on sneak attack damage dice as 2s CRB
Quick Disable - Disable a trap in half the normal amount of time CRB
Quick Disguise - Reduce the amount of time needed to create a disguise APG
Quick Scrounge - You can search a creature or area more quickly than most BotM
Quick Trapsmith - Set a trap as a full-round action APG
Resiliency - Gain temporary hit points to avoid dying CRB
Rogue Crawl - Move at half speed while prone CRB
Rope Master - Move at normal speed when using a rope while climbing UC
Sacred Sneak Attack Good alignment Sneak attack damage is considered good-aligned for the purpose of overcoming DR vs. undead or evil outsiders, normal weapon damage is unaffected for this attack. CoP
Sacrifice Self Evasion, improved evasion Provide an adjacent ally the benefits of evasion instead of yourself, essentially halving the damage that ally would normally take. If you also have improved evasion you can attempt a secondary save against the ally's dmg. If successful, neither takes any damage. CoP
Scavenger - You can quickly hide objects from others BotM
Slow Reactions* - Opponents damaged by your sneak attack may not make attacks of opportunity CRB
Snap Shot - Gain initiative 20 for a surprise round APG
Sneaky Maneuver* - Anytime you hit an opponent with a melee sneak attack you may take an attack penalty and attempt a dirty trick, disarm, steal, sunder, or trip combat maneuver instead of dealing sneak attack damage. MM
Sniper's Eye - Gain sneak attack on ranged attacks APG
Stand Up - Stand up from a prone position as a free action CRB
Steal the Story Obfuscate Story Destroy someone's reputation with his/her listeners. ARG
Stem the Flow - When making a successful sneak attack against a creature with the ability to channel energy, the rogue may forgo 3d6 points of sneak attack damage to instead prevent the target from channeling energy for a number of rounds equal to half her rogue level. CoP
Strong Impression - Gain Intimidating Prowess as a bonus feat APG
Strong Stroke - Rolls twice when making Swim checks and take the better result UC
Surprise Attack - During the surprise round opponents are considered flat-footed to the rogue CRB
Survivalist - Add Heal and Survival as class skills APG
Swift Poison - Apply poison to a weapon as a move action APG
Terrain Mastery - Gain a favored terrain UC
Trap Spotter - Receive a Perception check whenever you come within 10 feet of a trap CRB
Underhanded* - Deal max damage with a sneak attack using a concealed weapon during the surprise round UC
Wall Scramble - Roll twice when making Climb checks and takes the better result UC
Weapon Training - Gain Weapon Focus as a bonus feat CRB


Advanced Rogue Talents

Talent Prerequisites Benefits Source
Another Day Advanced talents Take a 5-foot-step to avoid being reduced to 0 or fewer hit points APG
Confounding Blades* Advanced talents Prevent attacks of opportunity when you do damage with a sneak attack UC
Crippling Strike* Advanced talents Sneak attacks also deal 2 points of Strength damage CRB
Deadly Cocktail Advanced talents Apply two doses of poison to a weapon APG
Deadly Sneak* Advanced talents, powerful sneak Treat all 1s and 2s on sneak attack damage dice as 3s APG
Defensive Roll Advanced talents Make a Reflex save to take half damage from a blow CRB
Dispelling Attack* Advanced talents, major magic Cast dispel magic on targets damaged by sneak attack CRB
Entanglement of Blades* Advanced talents Targets damaged by sneak attack may not make 5-foot-steps APG
Familiar Advanced talents, major magic, minor magic Gain a familiar UC
Fast Tumble Advanced talents Improve your skill at avoiding attacks of opportunity CRB
Frugal Trapsmith Advanced talents Pay 75% of the cost when building a trap APG
Feat Advanced talents Gain a feat CRB
Getaway Master Advanced talents, getaway artist Gain a +10 bonus on drive checks UC
Hamstring Strike* Advanced talents When you hit an opponent with a sneak attack, you may forgo dealing sneak attack damage to try to hamstring your opponent. MM
Hard to Fool Advanced talents You are hard to fool with mind-affecting effects UC
Hide in Plain Sight Advanced talents Hide while being observed in your favored terrain UC
Hunter's Surprise Advanced talents Add sneak attack damage to all attacks made against one target APG
Knock-Out Blow Advanced talents Knock an opponent out instead of dealing sneak attack damage APG
Improved Evasion Advanced talents Make a Reflex save to take no damage from area attacks CRB
Master of Disguise Advanced talents Take 10 on a Disguise check APG
Opportunist Advanced talents Make an attack of opportunity when a target is damaged in melee CRB
Redirect Attack Advanced talents Redirect an attack that hits you to another target APG
Rumormonger Advanced talents Spread rumors UC
Skill Mastery Advanced talents Take 10 at any time on certain skills CRB
Slippery Mind Advanced talents Make an extra saving throw against enchantments CRB
Stealthy Sniper Advanced talents Take a reduced penalty to Stealth when sniping APG
Thoughtful Reexamining Advanced talents Reroll a Knowledge, Sense Motive, or Perception check APG
Unwitting Ally Advanced talents Make an opponent act as a flanking partner UC
Weapon Snatcher Advanced talents Use Sleight of Hand to disarm an opponent UC


Epic Rogue Talents

Talent Prerequisites Benefits Source
Almost a Ranger (Ex) Epic Talents Once per day, a rogue with this talent can craft simple but effective camouflage from the surrounding foliage. The rogue needs 1 minute to prepare the camouflage, but once she does, it is good for the rest of the day or until the rogue fails a saving throw against an area effect spell that deals fire, cold, or acid damage, whichever comes first. The rogue gains a +4 bonus on Stealth checks while within terrain that matches the foliage used to make the camouflage. This ability cannot be used in areas without natural foliage. This bonus stacks with Camouflage. EP
Bonus Epic Feat (Ex) Epic Talents The Rogue may choose any epic or non-epic feat for which he qualifies. EP
Cagey (Su) Epic Talents When attempting to disbelieve or make a save against any sort of illusion (shadow, figment, etc.), the rogue with this talent may roll two d20's and choose their favorite result. EP
Critical Strike (Ex) Epic Talents Whenever the Rogue scores a critical hit on a Sneak Attack, all his extra Sneak Attack damage is maximized, even that gained from first-attack feats. EP
Disease Use (Su) Epic Talents, Poison Use, Non-Good The Rogue may harness diseases (magical or otherwise) and apply them much like a poison. The Rogue is always immune to infecting himself but otherwise gains no special resistance to disease. EP
Dispelling Strike* (Su) Epic Talents, Dispelling Attack The Rogue's Dispelling Attack now functions as a Greater Dispel Magic spell, targeting the lowest level affects first. EP
Enabler (Ex) Epic Talents Benefit: Once per encounter, when the rogue misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack missed. That ally can make a single melee attack against the opponent as an immediate action. If the rogue also has the Assault Leader rogue talent, this ability may be used in addition to that one, allowing a second qualifying ally to be designated. EP
Epic Dodge (Ex) Epic Talents Once per day the Rogue may declare that an attack which just hit them, in fact, missed. Additionally, once per day, after failing a Reflex save, the rogue may declare that she, in fact, made the save. She may use both affects in the same round if so desired. These declarations are not an action. EP
Foul Play (Ex) Epic Talents The rogue flat-out cheats in combat. Once per day, when a rogue with this talent hits a creature with a melee attack, she can move up to 30 feet without provoking attacks of opportunity. The movement must end in a space adjacent to the creature hit with the melee attack. If the rogue also has the Positioning Attack rogue talent, the movement increases to 50 feet, and the rogue may use the ability each encounter, instead of only daily. EP
Gutter Mage (Sp) Epic Talents, Major Magic, Int 13 The Rogue gains the ability to cast a 2nd-level spell from the sorcerer/wizard spell list once per day as a spell-like ability, with a caster level equal to the rogue's level. The save DC for this spell is 12 + the rogue's Intelligence modifier. The rogue learns an additional 1st and 0 level spell from the sorcerer/wizard spell list, usable two and three times per day, respectively. EP
In Your Shoes (Su) Epic Talents Once per day, the rogue may swap places with a willing creature as an immediate action. This is not movement and does not provoke attacks of opportunity: It seems the rogue and the swappee have been disguised as each other the whole time! This talent is usable on any PC Ally in the Rogues party. Note that if the rogue has a familiar or animal companion, this talent may be used on that creature as well. EP
Knows a Guy (Ex) Epic Talents, Black Market Connections A rogue with this talent can reduce the cost of any item purchased, including magic items, by 10% over and above whatever discount they can negotiate via diplomacy. The rogue may not use this ability to purchase items the rogue isn't planning to keep for herself. Furthermore, this rogue treats settlements as three category's larger and can never 'spook the market.' EP
Like Picking Your Teeth (Su) Epic Talents You may now use your disable device skill to pick a lock as a move action. If you also have the Fast Picks rogue talent, you may instead attempt to pick a lock as a swift action. EP
Nemesis (Su) Epic Talents Once per encounter, the Rogue may designate one enemy as her prey. All attacks made against the prey may include sneak attack damage even if it is not flanked or flat-footed. The victim remains her prey until killed or the end of the encounter. If the rogue also has the Hunter's Surprise rogue talent, and is the one who kills the prey, she may immediately designate another victim to be her prey. She may continue designating new victims as long as she gets the killing strike. EP
Selective Obfuscation (Ex) Epic Talents The rogue may allow a number of her allies to perceive her, even while stealthed or invisible, up to her INT mod. EP
Cloaked (Su) Epic Talents, Selective Obfuscation, Minor Magic The Rogue is constantly under the affect of an invisibility spell. He can suppress this ability as a swift action. If the Rogue becomes visible for any reason, he may become invisible again as a swift action. EP
Epic Sneak Attack (Ex) Epic Talents The damage die of the Rogue's Sneak attack gains +1 per die. EP
Punctured (Ex) Epic Talents, Epic Sneak Attack The damage die of the Rogue's Sneak attack gains another +1 per die, to a total bonus of +2 per die. EP
Disjoining Strike (Su) Epic Talents, Dispelling Strike The Rogue's Dispelling Attack also functions as the spell Mage's Disjunction. EP
Onslaught (Ex) Epic Talents, Enabler Benefit: Once per round, when the rogue misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack missed. That ally can make a single melee attack against the opponent as an immediate action. The rogue talents Enabler and Assault Leader allow a similar gifted attack all stack with this, though a different qualifying ally must be selected if those talents are used in the same round as Onslaught. EP
Provocateur (Su) Epic Talents, Rumormonger As Rumormonger, except the rogue may use this ability a number of times per day, instead of a week, and gains a +4 bonus on the influence roll. EP
Shell Game* (Ex) Epic Talents, Befuddling Strike Benefit: When the rogue deals sneak attack damage against an opponent, that opponent gains the Disoriented condition. No target may be inflicted with the Disoriented condition more than once per round, and the condition ends at the end of the opponent's turn. EP
Supreme Stealth (Su) Epic Talents, Cloaked The Rogue is constantly under the affect of an greater invisibility spell. He can suppress this ability as a swift action. If the Rogue becomes visible for any reason, he can become invisible again as a swift action. EP
Street Mage (Sp) Epic Talents, Gutter Mage, Int 13 The Rogue gains the ability to cast a 3rd-level spell from the sorcerer/wizard spell list once per day as a spell-like ability, with a caster level equal to the rogue's level. The save DC for this spell is 13 + the rogue's Intelligence modifier. The rogue learns an additional 2nd and 1st level spell, each usable once per day, and an additional 0 level spell. The Rogue can now use all of his 0 level spells at will. EP
True Friend (Ex) Epic Talents Once per encounter, when a rogue with this talent is hit with a melee attack, she can redirect the attack to strike one of her allies instead of herself. The ally targeted must be within melee reach of the attack that hit the rogue, and the creature that made the attack against the rogue must make a new attack roll against the new target. If the rogue also has the Redirect Attack rogue talent, she may use the the Redirect Attack ability once per encounter (instead of once per day), and may use the True Friend ability up to once per round. Furthermore, the Redirect Attack talent may be used in the same round as True Friend, though only on a different successful attack. She is a True Friend! EP
What's In It's Pockets? (Ex) Epic Talents, Combat Swipe The rogue gains the feats Greater Steal and Quick Steal, even if she does not meet the prerequisites. In addition to the items allowed by the Steal maneuver, you may attempt to Steal Backpacks, Boots, Wrist Slot Items, and Hand Slot items. EP
Wheedle (Ex) Epic Talents A rogue with this talent may roll twice on any Bluff or Diplomacy roll she makes, choosing the best result. EP
Wrongfoot* (Ex) Epic Talents Once per encounter, when the rogue successfully deals sneak attack damage to an enemy, she causes that creature to become flat-footed against one PC ally of her choosing until the beginning of her next turn. The rogue may designate herself as the ally gaining the benefit of this talent. Creatures with uncanny dodge are immune to wrongfoot. EP