Rowdy: Difference between revisions
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(Created page with "{{Template:StatusCondition | Severity = Strong | Flavor = You are feeling strangely powerful right now, like you can see things other people can't see, and do things other p...") |
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:* You gain a +4 [[circumstance bonus]] to all melee-based damage rolls. | :* You gain a +4 [[circumstance bonus]] to all melee-based damage rolls. | ||
| Ended-By = You're just in this ride now, and there are no handles on these doors. The '' | | Ended-By = You're just in this ride now, and there are no handles on these doors. The ''rowdy'' condition automatically ends at the end of the current encounter, the end of the next encounter, or until the start of your next full night's rest, or 24 hours, whichever comes first. | ||
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}} | | Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}} |
Revision as of 18:41, 16 January 2020
Condition Severity: Strong
You are feeling strangely powerful right now, like you can see things other people can't see, and do things other people can't do.
Effects
- You suffer a -8 penalty to all caster checks.
- You suffer a -4 penalty to all other skill rolls except for Acrobatics checks.
- You suffer a -4 penalty to all Will saving throws.
- You gain a +4 circumstance bonus to all melee-based damage rolls.
Ended By
If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:
- You're just in this ride now, and there are no handles on these doors. The rowdy condition automatically ends at the end of the current encounter, the end of the next encounter, or until the start of your next full night's rest, or 24 hours, whichever comes first.