Rowdy Roddy Rogue (Talent): Difference between revisions
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In addition, the rogue decreases their chance of arcane spell failure when activating a rod while wearing armor by 20%. | In addition, the rogue decreases their chance of arcane spell failure when activating a rod while wearing armor by 20%. | ||
Furthermore, the rogue with this talent increases the effective caster level and save DC's of any spell they cast from a rod by +1. | |||
The rogue must still succeed on a [[Use Magic Device]] check to successfully activate the rod, of course. | The rogue must still succeed on a [[Use Magic Device]] check to successfully activate the rod, of course. | ||
Finally, the rogue with this talent reduces their Arcane Spell Failure chance (from wearing armor or a shield) by 5%, as long as they are proficient with the armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweomermetals]]), including further reductions from other Rogue Talents. | |||
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Latest revision as of 13:33, 29 August 2020
Pew! Pew! Fzaap! Wapow!
Ability Type: Ex
Prerequisites: Rogue 11
Benefit: A rogue with this talent may activate a rod as an attack action during combat, and they do not provoke attacks of opportunity when doing so.
In addition, the rogue decreases their chance of arcane spell failure when activating a rod while wearing armor by 20%.
Furthermore, the rogue with this talent increases the effective caster level and save DC's of any spell they cast from a rod by +1.
The rogue must still succeed on a Use Magic Device check to successfully activate the rod, of course.
Finally, the rogue with this talent reduces their Arcane Spell Failure chance (from wearing armor or a shield) by 5%, as long as they are proficient with the armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain Dweomermetals), including further reductions from other Rogue Talents.