Rummage (Talent): Difference between revisions

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'''Benefit''':  Once per day, the rogue can treat a Perception check to search an area as though she rolled a natural 20. A thievery check may then be made to attempt to leave no trace of having searched the area. The result of the thievery check sets the DC of someone noticing that the area has been searched. The time needed for this search is not reduced by the 20 result and is generally measured in minutes.
'''Benefit''':  Once per day, the rogue can treat a [[Perception]] check to search an area as though she rolled a natural 20. A [[Spycraft]] check may then be made to attempt to leave no trace of having searched the area. The result of the [[Spycraft]] check sets the DC of someone noticing that the area has been searched. The time needed for this search is not reduced by the 20 result and is generally measured in minutes.


'''Special''':  If the rogue also has the 'Clever Rogue' spycraft path, she may use 'Rummage' a number of times per day equal to her Intelligence modifier, minimum 1.
'''Special''':  A rogue with the "Clever Rogue" path may use 'Rummage' a number of times per day equal to her Intelligence modifier, minimum 1, but never more than once per hour.

Revision as of 22:50, 26 January 2016


Rummage

Prerequisites: Advanced Talents


Benefit: Once per day, the rogue can treat a Perception check to search an area as though she rolled a natural 20. A Spycraft check may then be made to attempt to leave no trace of having searched the area. The result of the Spycraft check sets the DC of someone noticing that the area has been searched. The time needed for this search is not reduced by the 20 result and is generally measured in minutes.

Special: A rogue with the "Clever Rogue" path may use 'Rummage' a number of times per day equal to her Intelligence modifier, minimum 1, but never more than once per hour.