Rumormonger (Talent): Difference between revisions

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'''Benefit''':  A rogue with this talent can attempt to spread a rumor through a small town or larger settlement by making a Bluff check. She can do so a number of times per week equal to her Charisma modifier (minimum 1). The DC is based on the size of the settlement, and it takes a week for the rumor to propagate through the settlement. If the check succeeds, the rumor is practically accepted as fact within the community.  Succeeding by 5 or more over the DC decreases the time it takes the rumor to propagate by 1d4 days.  A failed check means the rumor failed to gain traction, while failing by 5 or more causes the opposite of the rumor or some other competing theory involving the rumor's subject to take hold.
'''Benefit''':  A rogue with this talent can attempt to spread a rumor through a small town or larger settlement by making a Bluff check. She can do so a number of times per week equal to her Charisma modifier (minimum 1). The DC is based on the size of the settlement, and it takes a week for the rumor to propagate through the settlement. If the check succeeds, the rumor is practically accepted as fact within the community.  Succeeding by 5 or more over the DC decreases the time it takes the rumor to propagate by 1d4 days.  A failed check means the rumor failed to gain traction, while failing by 5 or more causes the opposite of the rumor or some other competing theory involving the rumor's subject to take hold.


'''Special''': If the rogue has the 'Clever Rogue' spycraft path, she may attempt use 'Rumormonger' two additional times per week.
'''Special''': A rogue with the "Clever Rogue" path may attempt to use 'Rumormonger' two additional times per week.




{| border="1" cellpadding="5" style="text-align:center"
{| border="1" cellpadding="5" style="text-align:center"
! Community Size || DC
! width="100" | Community Size || width="75" | DC
|-
|-
| Small town
| align="right" | Small town
| 18
| 18
|-
|-
| Large town
| align="right" | Large town
| 20
| 20
|-
|-
| Small city
| align="right" | Small city
| 25
| 25
|-
|-
| Large City
| align="right" | Large City
| 30
| 30
|-
|-
| Metropolis
| align="right" | Metropolis
| 35
| 35
|-
|-
| Megalopolis     
| align="right" | Megalopolis     
| 50
| 50
|}
|}

Revision as of 22:32, 26 January 2016


Rumormonger

Prerequisites: Advanced Talents


Benefit: A rogue with this talent can attempt to spread a rumor through a small town or larger settlement by making a Bluff check. She can do so a number of times per week equal to her Charisma modifier (minimum 1). The DC is based on the size of the settlement, and it takes a week for the rumor to propagate through the settlement. If the check succeeds, the rumor is practically accepted as fact within the community. Succeeding by 5 or more over the DC decreases the time it takes the rumor to propagate by 1d4 days. A failed check means the rumor failed to gain traction, while failing by 5 or more causes the opposite of the rumor or some other competing theory involving the rumor's subject to take hold.

Special: A rogue with the "Clever Rogue" path may attempt to use 'Rumormonger' two additional times per week.


Community Size DC
Small town 18
Large town 20
Small city 25
Large City 30
Metropolis 35
Megalopolis 50