Rumormonger (Talent): Difference between revisions
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'''Benefit''': A rogue with this talent can attempt to spread a rumor through a small town or larger settlement by making a Bluff check. She can do so a number of times per week equal to her Charisma modifier (minimum 1). The DC is based on the size of the settlement, and it takes a week for the rumor to propagate through the settlement. If the check succeeds, the rumor is practically accepted as fact within the community. Succeeding by 5 or more over the DC decreases the time it takes the rumor to propagate by 1d4 days. A failed check means the rumor failed to gain traction, while failing by 5 or more causes the opposite of the rumor or some other competing theory involving the rumor's subject to take hold. | '''Benefit''': A rogue with this talent can attempt to spread a rumor through a small town or larger settlement by making a [[Bluff]] check. She can do so a number of times per week equal to her Charisma modifier (minimum 1). The DC is based on the size of the settlement, and it takes a week for the rumor to propagate through the settlement. If the check succeeds, the rumor is practically accepted as fact within the community. Succeeding by 5 or more over the DC decreases the time it takes the rumor to propagate by 1d4 days. A failed check means the rumor failed to gain traction, while failing by 5 or more causes the opposite of the rumor or some other competing theory involving the rumor's subject to take hold. | ||
'''Special''': A rogue with the "Clever Rogue" path may attempt to use 'Rumormonger' two additional times per week. | '''Special''': A rogue with the "Clever Rogue" path may attempt to use 'Rumormonger' two additional times per week. |
Revision as of 10:41, 16 May 2017
Rumormonger (Ex)
Prerequisites: Advanced Talents
Benefit: A rogue with this talent can attempt to spread a rumor through a small town or larger settlement by making a Bluff check. She can do so a number of times per week equal to her Charisma modifier (minimum 1). The DC is based on the size of the settlement, and it takes a week for the rumor to propagate through the settlement. If the check succeeds, the rumor is practically accepted as fact within the community. Succeeding by 5 or more over the DC decreases the time it takes the rumor to propagate by 1d4 days. A failed check means the rumor failed to gain traction, while failing by 5 or more causes the opposite of the rumor or some other competing theory involving the rumor's subject to take hold.
Special: A rogue with the "Clever Rogue" path may attempt to use 'Rumormonger' two additional times per week.
Community Size | DC |
---|---|
Small town | 18 |
Large town | 20 |
Small city | 25 |
Large City | 30 |
Metropolis | 35 |
Megalopolis | 50 |