Rumormonger (Talent)

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Ability Type: Ex

Prerequisites: Rogue 11

Benefit: A rogue with this talent can attempt to spread a rumor through a small town or larger settlement by making a Bluff check. They can do so up to once per week. Using this talent requires two full days each time it is used, during which the rogue may not perform any actions that take longer than an hour (other than eating and resting), or else the day does not count toward this task. After completing two days of rumor-spreading, they may make a Bluff check versus a DC based on the Settlement's size, per the chart below.

Community Size DC
Small town 28
Large town 31
Small city 37
Large City 42
Metropolis 50
Megalopolis 59
Dimensional Nexus 68

If the check succeeds, the rumor spreads over the course of the next 5 days (during which time the rogue may do whatever they want), and after that, is practically accepted as fact within the community.

If the rogue's check succeeds by 5 or more over the listed DC, the time required for the rumor to spread decreases to 5 - 1d4 days.

If the rogue fails the check, the rumor spreads for 5 days, but fails to gain traction among the populace.

If the rogue fails the check by 5 or more, the opposite of the rumor or some other competing theory involving the rumor's subject takes hold in the settlement, instead.