Savage (Melee Weapon Magic Property): Difference between revisions

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Revision as of 17:35, 28 January 2015


Savage

  • Price: +3 bonus
  • Aura overwhelming necromancy; CL 21st; Weight

This special ability can only be placed on melee weapons.

When a savage weapon strikes an opponent, it creates a flash of disruptive negative energy that resonates between the opponent and the wielder. This negative energy deals an extra 6d6 points of damage to the opponent and 2d6 points of damage to the wielder.

  • Craft Magic Arms and Armor, enervation; Cost +3 bonus