Scorpion Style (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
| Category=[[Category:Brawler]][[Category:Monk]]
| Category=[[Category:Brawler]][[Category:Monk]]
| Flavor=You can perform an unarmed strike that greatly hampers your target's movement.
| Flavor=You can perform an unarmed strike that greatly hampers your target's movement.
| Prerequisites=[[Unarmed Strike, Improved (Feat)]]
| Prerequisites=[[Unarmed Strike, Improved (Feat)]]
| Benefit=To use this feat, you must declare it no more than once per round before you make an attack roll with an unarmed attack. If this unarmed attack hits, you deal damage normally. If your attack roll also exceeds the target's CMD, the target is [[Slowed]] (it's base land speed is reduced to 10 feet) until the start of your next turn.
| Benefit=To use this feat, you must declare it no more than once per round before you make an attack roll with an unarmed attack. If this unarmed attack hits, you deal damage normally. If your attack roll also exceeds the target's CMD, the target is [[Slowed]] (it's base land speed is reduced to 10 feet) until the start of your next turn.
'''Note''': This feat does not slow unusual movement types such as Burrow, Earth Glide, or Teleport.
}}
}}

Revision as of 02:14, 10 April 2016


You can perform an unarmed strike that greatly hampers your target's movement.

Prerequisites: Unarmed Strike, Improved (Feat)

Benefit: To use this feat, you must declare it no more than once per round before you make an attack roll with an unarmed attack. If this unarmed attack hits, you deal damage normally. If your attack roll also exceeds the target's CMD, the target is Slowed (it's base land speed is reduced to 10 feet) until the start of your next turn.

Note: This feat does not slow unusual movement types such as Burrow, Earth Glide, or Teleport.