Shadow Walk (Sorcerer/Wizard Spell): Difference between revisions

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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[illusion]] (shadow)
| School|[[illusion]]
}}</onlyinclude>
}}</onlyinclude> (shadow)
::'''Domain:''''' [[darkness Domain|darkness]] 6
::'''Domain:''''' [[darkness Domain|darkness]] 6


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|1 [[Standard Action]]
| CastTime|1 [[standard action]]
}}</onlyinclude>
}}</onlyinclude>


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| Description =To use the ''Shadow Walk ''spell, you must be in an area of dim light. You and any creature you touch are then transported along a coiling path of shadowstuff to the edge of the [[Material Plane]] where it borders the [[Plane of Shadow]]. The effect is largely [[illusion|illusory]], but the path is quasi-real. You can take more than one creature along with you (subject to your level limit), but all must be touching each other.
| Description =To use the ''Shadow Walk ''spell, you must be in an area of dim light. You and any creature you touch are then transported along a coiling path of shadowstuff to the edge of the [[Material Plane]] where it borders the [[Plane of Shadow]]. The effect is largely [[illusion|illusory]], but the path is quasi-real. You can take more than one creature along with you (subject to your level limit), but all must be touching each other.


:In the region of shadow, you move at a rate of 50 miles per hour, moving normally on the borders of the [[Plane of Shadow]] but much more rapidly relative to the [[Material Plane]]. Thus, you can use this spell to travel rapidly by stepping onto the [[Plane of Shadow]], moving the desired distance, and then stepping back onto the [[Material Plane]].
:In the region of shadow, you move at a rate of 50 miles per hour, moving normally on the borders of the Plane of Shadow but much more rapidly relative to the Material Plane. Thus, you can use this spell to travel rapidly by stepping onto the Plane of Shadow, moving the desired distance, and then stepping back onto the Material Plane.


:Because of the blurring of reality between the [[Plane of Shadow]] and the [[Material Plane]], you can't make out details of the terrain or areas you pass over during transit, nor can you predict perfectly where your travel will end. It's impossible to judge distances accurately, making the spell virtually useless for scouting or spying. Furthermore, when the spell effect ends, you are shunted 1d10 x 100 feet in a random horizontal direction from your desired endpoint. If this would place you within a solid object, you are shunted 1d10 x 1,000 feet in the same direction. If this would still place you within a solid object, you (and any creatures with you) are shunted to the nearest empty space available, but the strain of this activity renders each creature [[fatigued]] (no save).
:Because of the blurring of reality between the Plane of Shadow and the Material Plane, you can't make out details of the terrain or areas you pass over during transit, nor can you predict perfectly where your travel will end. It's impossible to judge distances accurately, making the spell virtually useless for scouting or spying. Furthermore, when the spell effect ends, you are shunted 1d10 x 100 feet in a random horizontal direction from your desired endpoint. If this would place you within a solid object, you are shunted 1d10 x 1,000 feet in the same direction. If this would still place you within a solid object, you (and any creatures with you) are shunted to the nearest empty space available, but the strain of this activity renders each creature [[fatigued]] (no save).


:''Shadow Walk ''can also be used to travel to other planes that border on the [[Plane of Shadow]], but this usage requires the transit of the [[Plane of Shadow]] to arrive at a border with another plane of reality. The transit of the [[Plane of Shadow]] requires 1d4 hours.
:''Shadow Walk ''can also be used to travel to other planes that border on the Plane of Shadow, but this usage requires the transit of the Plane of Shadow to arrive at a border with another plane of reality. The transit of the Plane of Shadow requires 1d4 hours.


:Any creatures touched by you when ''Shadow Walk ''is cast also make the transition to the borders of the [[Plane of Shadow]].
:Any creatures touched by you when ''Shadow Walk ''is cast also make the transition to the borders of the Plane of Shadow.


:They may opt to follow you, wander off through the plane, or stumble back into the [[Material Plane]] (50% chance for either of the latter results if they are lost or abandoned by you). Creatures unwilling to accompany you into the [[Plane of Shadow]] receive a [[WILL]] [[saving throw]], negating the effect if successful.
:They may opt to follow you, wander off through the plane, or stumble back into the Material Plane (50% chance for either of the latter results if they are lost or abandoned by you). Creatures unwilling to accompany you into the Plane of Shadow receive a [[WILL]] [[saving throw]], negating the effect if successful.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 18:06, 16 August 2017

Level: Bard 5Sorcerer/Wizard 6
School: illusion (shadow)
Domain: darkness 6

Casting

Casting Time: 1 standard action
Components: V, S

Effect

Range: touch
Target or Area: up to one touched creature/lvl
Duration: 1 hour/lvl (D)
Saving Throw: WILL negates
Save DC: -
Spell Resistance: Yes

Description

To use the Shadow Walk spell, you must be in an area of dim light. You and any creature you touch are then transported along a coiling path of shadowstuff to the edge of the Material Plane where it borders the Plane of Shadow. The effect is largely illusory, but the path is quasi-real. You can take more than one creature along with you (subject to your level limit), but all must be touching each other.
In the region of shadow, you move at a rate of 50 miles per hour, moving normally on the borders of the Plane of Shadow but much more rapidly relative to the Material Plane. Thus, you can use this spell to travel rapidly by stepping onto the Plane of Shadow, moving the desired distance, and then stepping back onto the Material Plane.
Because of the blurring of reality between the Plane of Shadow and the Material Plane, you can't make out details of the terrain or areas you pass over during transit, nor can you predict perfectly where your travel will end. It's impossible to judge distances accurately, making the spell virtually useless for scouting or spying. Furthermore, when the spell effect ends, you are shunted 1d10 x 100 feet in a random horizontal direction from your desired endpoint. If this would place you within a solid object, you are shunted 1d10 x 1,000 feet in the same direction. If this would still place you within a solid object, you (and any creatures with you) are shunted to the nearest empty space available, but the strain of this activity renders each creature fatigued (no save).
Shadow Walk can also be used to travel to other planes that border on the Plane of Shadow, but this usage requires the transit of the Plane of Shadow to arrive at a border with another plane of reality. The transit of the Plane of Shadow requires 1d4 hours.
Any creatures touched by you when Shadow Walk is cast also make the transition to the borders of the Plane of Shadow.
They may opt to follow you, wander off through the plane, or stumble back into the Material Plane (50% chance for either of the latter results if they are lost or abandoned by you). Creatures unwilling to accompany you into the Plane of Shadow receive a WILL saving throw, negating the effect if successful.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30