Sharpness (Melee Weapon Magic Property): Difference between revisions

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m (Text replacement - "| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}} | StealthEffect| <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses t...)
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Creatures that are immune to critical damage still take normal critical damage on all confirmed criticals from a Sharpness weapon, but they cannot gain the Impaired condition.
Creatures that are immune to critical damage still take normal critical damage on all confirmed criticals from a Sharpness weapon, but they cannot gain the Impaired condition.
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| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
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  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
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Revision as of 18:57, 1 June 2019

Sharpness (Melee Weapon Magic Property)

Enchant Cost: +2

Sharpness is usually applied to slashing or hacking weapons, although the deadly power granted by this property will work on any weapon. There is no need to activate this property, it is always on.

The Sharpness effect is simple, but deadly. On a natural 20, the critical threat is automatically confirmed, and a Sharpness weapon inflicts the Impaired condition in addition to the normal damage of the attack. Note that you cannot inflict Impaired more than once on the same creature.

Creatures that are immune to critical damage still take normal critical damage on all confirmed criticals from a Sharpness weapon, but they cannot gain the Impaired condition.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.