Sharpness (Melee Weapon Magic Property): Difference between revisions

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(Created page with "{{Magic Property | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | PlusCost|+2 }}</onlyinclude> | IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}...")
 
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| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+2
| PlusCost|+3
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}}</onlyinclude>


| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic|
  <!-- Values: Y (for yes) or leave blank (for no) -->
}}</onlyinclude>


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| Sharpness is usually applied to slashing or hacking weapons, although the deadly power granted by this property will work on any weapon. There is no need to activate this property, it is always on.
| Description| A weapon of Sharpness has been magically enchanted to gently guide the hand of its wielder to seek out the most vulnerable spots of its target.  This property adds +1 to the critical threat range of a weapon.  For example, a [[Longsword (Weapon)|Longsword]] has a normal critical threat range if 19-20.  With the 'Sharpness' property, it becomes 18-20.  The Sharpness property does not modify the weapon's critical multiplier. There is no need to activate this magic property &mdash; it is always on.


The Sharpness effect is simple, but deadly. On a natural 20, the critical threat is automatically confirmed, and a Sharpness weapon inflicts the [[Impaired]] condition in addition to the normal damage of the attack.  Note that you cannot inflict Impaired more than once on the same creature.
In addition, a weapon of Sharpness automatically confirms critical threats, removing the need to roll a confirmation roll.


Creatures that are immune to critical damage still take normal critical damage on all confirmed criticals from a Sharpness weapon, but they cannot gain the Impaired condition.
Finally, A weapon of Sharpness deals its full critical damage to any creature it critically hits, even if that creature is normally immune to critical hits.
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| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
This property does not stack with the benefit provided by [[Keen (Melee Weapon Magic Property)|Keen]] or any other magic property that improves critical threat range, but it does stack with feats, racial traits, spells, and/or class features that expand the critical threat range of a weapon (such as the [[Critical, Improved (Feat)|Improved Critical]] feat).
| StealthEffect|
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|[[Impair]] your opponents on a roll of a natural 20.
| ShortDesc|+1 to threat range, auto-confirm crits, deal full crit damage to any creature.
}}</onlyinclude>
}}</onlyinclude>


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Latest revision as of 20:28, 9 December 2023

Sharpness (Melee Weapon Magic Property)

Enchant Cost: +3

A weapon of Sharpness has been magically enchanted to gently guide the hand of its wielder to seek out the most vulnerable spots of its target. This property adds +1 to the critical threat range of a weapon. For example, a Longsword has a normal critical threat range if 19-20. With the 'Sharpness' property, it becomes 18-20. The Sharpness property does not modify the weapon's critical multiplier. There is no need to activate this magic property — it is always on.

In addition, a weapon of Sharpness automatically confirms critical threats, removing the need to roll a confirmation roll.

Finally, A weapon of Sharpness deals its full critical damage to any creature it critically hits, even if that creature is normally immune to critical hits.

This property does not stack with the benefit provided by Keen or any other magic property that improves critical threat range, but it does stack with feats, racial traits, spells, and/or class features that expand the critical threat range of a weapon (such as the Improved Critical feat).

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.