Shellacking (Shield Magic Property): Difference between revisions

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m (Text replacement - "Only Light Shields and Heavy Shields can have this ability; Bucklers, War Shields, and Tower Shields may not." to "Only Light Shields, Heavy Shields, and War Shields can have this ability; Bucklers and Tower Shields may not.")
 
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A Shellacking shield deals +15 points of [[Base Weapon Damage]] when used to perform a Shield Bash. Base weapon damage is multiplied when you reach a new experience tier (i.e., it improves to +30 at level 6, +45 at level 11, +60 at level 16, +75 at level 21, +90 at level 26, and +105 at level 31).  Base weapon damage is usually multiplied on a critical hit, since it is NOT bonus damage, but Combat Maneuvers cannot normally crit. Base weapon damage always stacks with any other source of base weapon damage.
A Shellacking shield deals +15 points of [[Base Weapon Damage]] when used to perform a Shield Bash. Base weapon damage is multiplied when you reach a new experience tier (i.e., it improves to +30 at level 6, +45 at level 11, +60 at level 16, +75 at level 21, +90 at level 26, and +105 at level 31).  Base weapon damage is usually multiplied on a critical hit, since it is NOT bonus damage, but Combat Maneuvers cannot normally crit. Base weapon damage always stacks with any other source of base weapon damage.


Only Light Shields and Heavy Shields can have this ability; Bucklers, War Shields, and Tower Shields may not.
Only Light Shields, Heavy Shields, and War Shields can have this ability; Bucklers and Tower Shields may not.


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Latest revision as of 06:37, 20 June 2022

Shellacking (Shield Magic Property)

Enchant Cost: +4

This property allows the wielder of the shield to perform a Shield Bash as a swift action, up to once per round. It can be used to perform a normal Shield Bash instead (as an attack action), but you can never perform more than one combat maneuver in the same round.

A Shellacking shield deals +15 points of Base Weapon Damage when used to perform a Shield Bash. Base weapon damage is multiplied when you reach a new experience tier (i.e., it improves to +30 at level 6, +45 at level 11, +60 at level 16, +75 at level 21, +90 at level 26, and +105 at level 31). Base weapon damage is usually multiplied on a critical hit, since it is NOT bonus damage, but Combat Maneuvers cannot normally crit. Base weapon damage always stacks with any other source of base weapon damage.

Only Light Shields, Heavy Shields, and War Shields can have this ability; Bucklers and Tower Shields may not.

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.