Shillelagh (Ranger Poultice): Difference between revisions

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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|{{Targets|1}}, who must be wielding a bludgeoning or buffeting weapon.
| Target|One bludgeoning or buffeting weapon.
}}</onlyinclude>
}}</onlyinclude>


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| Description = The target creature's {{Dmg|bludgeoning}} or {{Dmg|buffeting}} weapon gains a +1 [[Arcane Bonus]] on attack and damage rolls, plus an additional +1 per 10 full character levels of the caster (dropping fractions; i.e. +2 at level 10, +3 at level 20, and +4 at level 30). A qualifying double weapon gains this bonus for both ends of the weapon.  
| Description = This poultice includes ground roots and bark, mixed with burnt lime and a pinch of cuprium. The holder of the admixture slathers it liberally upon a weapon that inflicts bludgeoning or buffeting damage, causing the weapon to weirdly...bloat up, although it does not get heavier or less wieldy.  


: In addition, the affected creature's weapon deals damage as if it were one size category larger (maximum size-large). These effects only occur when the weapon is wielded by the selected target of the spell. If they do not wield it, the weapon behaves as if unaffected by this spell.
: The {{Dmg|bludgeoning}} or {{Dmg|buffeting}} weapon gains a +1 [[Arcane Bonus]] on attack and damage rolls, plus an additional +1 per 10 full character levels of the herbalist Ranger who mixed the poultice (dropping fractions; i.e. +2 at level 10, +3 at level 20, and +4 at level 30). A qualifying double weapon gains this bonus for both ends of the weapon.
 
: In addition, the affected weapon deals damage as if it were one size category larger (maximum size-large). These effects occur when the weapon is wielded by a proficient user. If the wielder does not have proficiency, the weapon behaves as if unaffected by this spell.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Target's {{Dmg|bludgeoning}} or {{Dmg|buffeting}} weapon deals damage as a larger weapon.
| ShortDesc|A {{Dmg|bludgeoning}} or {{Dmg|buffeting}} weapon deals damage as a larger weapon.
}}</onlyinclude>
}}</onlyinclude>



Latest revision as of 18:20, 17 October 2019

Level: Ranger 1
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A pinch of cuprium, worth 1 gp.)

Effect

Range: Touch
Target or Area: One bludgeoning or buffeting weapon.
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

This poultice includes ground roots and bark, mixed with burnt lime and a pinch of cuprium. The holder of the admixture slathers it liberally upon a weapon that inflicts bludgeoning or buffeting damage, causing the weapon to weirdly...bloat up, although it does not get heavier or less wieldy.
The bludgeoning (physical, common) or buffeting (physical, uncommon) weapon gains a +1 Arcane Bonus on attack and damage rolls, plus an additional +1 per 10 full character levels of the herbalist Ranger who mixed the poultice (dropping fractions; i.e. +2 at level 10, +3 at level 20, and +4 at level 30). A qualifying double weapon gains this bonus for both ends of the weapon.
In addition, the affected weapon deals damage as if it were one size category larger (maximum size-large). These effects occur when the weapon is wielded by a proficient user. If the wielder does not have proficiency, the weapon behaves as if unaffected by this spell.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.