Shivery (Melee Weapon Magic Property): Difference between revisions

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The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  However, upon a successful critical hit, the wielder inflicts the [[Torpid]] condition on the target, in addition to the weapon's normal critical damage. The condition persists until the end of the target's next turn, or can be ended as described on the condition page.
The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  However, upon a successful critical hit, the wielder inflicts the [[Torpid]] condition on the target, in addition to the weapon's normal critical damage. The condition persists until the end of the target's next turn, or can be ended as described on the condition page.


While the Shivery effect is active, the weapon gives off a frosty mist, and gently crackles with the sound of ice crystals fracturing. As a result, using stealth while this property is active suffers a -2 penalty.
While the Icy effect is active, the weapon gently numbs the hands and fingers of the wielder. As a result, using [[Use Magic Device]] while this property is active suffers a -1 penalty.
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Latest revision as of 18:08, 25 May 2019

Shivery (Melee Weapon Magic Property)

Enchant Cost: +1

The wielder of this weapon may activate this property with a swift action, causing the weapon to become rimed in crackling ice, dealing 1d6 points of bonus Cold (energy, common) damage on a successful hit. The cold does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

The cold damage granted by this property is bonus damage, which is not increased by a critical hit. However, upon a successful critical hit, the wielder inflicts the Torpid condition on the target, in addition to the weapon's normal critical damage. The condition persists until the end of the target's next turn, or can be ended as described on the condition page.

While the Icy effect is active, the weapon gently numbs the hands and fingers of the wielder. As a result, using Use Magic Device while this property is active suffers a -1 penalty.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.