Shredding (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "\| Components = (.*) " to "")
No edit summary
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Magic Property
{{Magic Property


<!-- Enchantable On:-->
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| Melee Weapons = Y
| PlusCost|+4
| Ranged Weapons =
}}</onlyinclude>
| Implements =
| Armor =
| Shields =


| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| PlusCost|+5 (epic)
| Description| A ''Shredding'' weapon exhibits a ragged, toothy, appearance, being covered with teeth and barbs, all supernaturally sharp.  A shredding weapon usually smells of blood.
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
A ''Shredding'' weapon deals 3 points of [[Ruptured]] damage when it hits a creature. Multiple hits from a  ''Shredding'' weapon increase the Rupture damage by 3 points for each successful hit. Bleeding creatures take the Rupture damage at the start of their turns.
| CL|26th
}}</onlyinclude>


| IsEpic = Y
A critical hit does not multiply the rupture damage. Creatures immune to critical hits are ''not'' immune to the rupture damage dealt by this weapon.  However, such creatures are afflicted with only a 1 point rupture per strike. Unlike Bleed, rupture damage can stack with itself, and with rupture damage from any other source(s).


| Description = A shredding weapon exhibits a ragged, toothy, appearance, being covered with teeth and barbs, all supernaturally sharp.  A shredding weapon usually smells of blood.


A shredding weapon deals 1d6 points of [[Ruptured]] damage when it hits a creature, every time it hits a creature.  Creatures take the rupture damage at the start of each of their turns.  Each rupture inflicted by a shredding weapon is additive and is considered a single bleed, so one heal check or heal will remove all of it.  A critical hit does not multiply the Ruptured damage.
}}</onlyinclude>


Creatures immune to critical hits are ''not'' immune to the rupture damage dealt by this weapon.  However, such creatures are afflicted with only a 1 point rupture per strike (instead of 1d6).


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|This weapon inflicts 1d6 points of Ruptured damage per strike.
| ShortDesc|Inflicts a 3 point [[Ruptured]] condition (a stacking bleed) each time it hits a target.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 14:24, 5 June 2019

Shredding (Melee Weapon Magic Property)

Enchant Cost: +4

A Shredding weapon exhibits a ragged, toothy, appearance, being covered with teeth and barbs, all supernaturally sharp. A shredding weapon usually smells of blood.

A Shredding weapon deals 3 points of Ruptured damage when it hits a creature. Multiple hits from a Shredding weapon increase the Rupture damage by 3 points for each successful hit. Bleeding creatures take the Rupture damage at the start of their turns.

A critical hit does not multiply the rupture damage. Creatures immune to critical hits are not immune to the rupture damage dealt by this weapon. However, such creatures are afflicted with only a 1 point rupture per strike. Unlike Bleed, rupture damage can stack with itself, and with rupture damage from any other source(s).

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.