Shredding (Melee Weapon Magic Property): Difference between revisions

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[[Category:Epic Path]]
{{Magic Property
[[Category:Magic Weapon Properties]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Magic Item Crafting Rules]] page.''
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.''


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+4
}}</onlyinclude>


=== Shredding ===


* '''Price:''' +5 bonus
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|  A ''Shredding'' weapon exhibits a ragged, toothy, appearance, being covered with teeth and barbs, all supernaturally sharp.  A shredding weapon usually smells of blood.


* '''Aura''' strong evocation; '''CL''' 26th; '''Weight''' —
A ''Shredding'' weapon deals 3 points of [[Ruptured]] damage when it hits a creature. Multiple hits from a  ''Shredding'' weapon increase the Rupture damage by 3 points for each successful hit. Bleeding creatures take the Rupture damage at the start of their turns.


A shredding weapon exhibits a ragged, toothy, appearance, being covered with teeth and barbs, all supernaturally sharp.  A shredding weapon usually smells of blood.
A critical hit does not multiply the rupture damage. Creatures immune to critical hits are ''not'' immune to the rupture damage dealt by this weapon.  However, such creatures are afflicted with only a 1 point rupture per strike. Unlike Bleed, rupture damage can stack with itself, and with rupture damage from any other source(s).


A shredding weapon deals 1d6 points of [[bleed]] damage when it hits a creature, every time it hits a creature.  Multiple hits from a shredding weapon increase the bleed damage, each successive hit stacking the amount of bleed.  Bleeding creatures take the bleed damage at the start of their turns.  Bleeding can be stopped by a successful DC 15 Heal check or through the application of any spell that cures hit point damage.  Each bleed inflicted by a shredding weapon is additive and is considered a single bleed, so one heal check or heal will remove all of it.  A critical hit does not multiply the bleed damage.


NOTE: Creatures immune to critical hits are not immune to the bleed damage dealt by this weapon.  Instead, creatures that are normally immune to bleed suffer a smaller degenerative bleed effect, 1 point per strike instead of 1d6.
}}</onlyinclude>


* ''[[Creator]] Feat, blade barrier''
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Inflicts a 3 point [[Ruptured]] condition (a stacking bleed) each time it hits a target.
}}</onlyinclude>
 
}}

Latest revision as of 14:24, 5 June 2019

Shredding (Melee Weapon Magic Property)

Enchant Cost: +4

A Shredding weapon exhibits a ragged, toothy, appearance, being covered with teeth and barbs, all supernaturally sharp. A shredding weapon usually smells of blood.

A Shredding weapon deals 3 points of Ruptured damage when it hits a creature. Multiple hits from a Shredding weapon increase the Rupture damage by 3 points for each successful hit. Bleeding creatures take the Rupture damage at the start of their turns.

A critical hit does not multiply the rupture damage. Creatures immune to critical hits are not immune to the rupture damage dealt by this weapon. However, such creatures are afflicted with only a 1 point rupture per strike. Unlike Bleed, rupture damage can stack with itself, and with rupture damage from any other source(s).

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.