Shredding (Melee Weapon Magic Property): Difference between revisions

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[[Category:Epic Path]]
{{Magic Property
[[Category:Magic Weapon Properties]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Magic Item Crafting Rules]] page.''
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.''


<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =


=== Shredding ===
| Limitations =  
<!-- e.g. "bludgeoning only"-->


* '''Price:''' +5 bonus
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+5 (epic)
}}</onlyinclude>


* '''Aura''' strong evocation; '''CL''' 26th; '''Weight''' -
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|evocation, strong
}}</onlyinclude>


A shredding weapon exhibits a ragged, toothy, appearance, being covered with teeth and barbs, all supernaturally sharp.  A shredding weapon usually smells of blood.
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|26th
}}</onlyinclude>


A shredding weapon deals 1d6 points of [[bleed]] damage when it hits a creature, every time it hits a creature.  Multiple hits from a shredding weapon increase the bleed damage, each successive hit stacking the amount of bleed.  Bleeding creatures take the bleed damage at the start of their turns.  Bleeding can be stopped by a successful Heal check versus [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|an Easy DC for the Wielder's level]], or through the application of any spell or magical effect that cures hit point damage.  Regeneration removes the bleed effect each round, but does not add hit points to the creature in rounds when the bleed is removed.  Each bleed inflicted by a shredding weapon is additive and is considered a single bleed, so one heal check or heal will remove all of it.  A critical hit does not multiply the bleed damage.
| IsEpic = Y


NOTE: Creatures immune to critical hits are not immune to the bleed damage dealt by this weapon.  Instead, creatures that are normally immune to bleed suffer a smaller degenerative bleed effect, 1 point per strike instead of 1d6.
| Description = A shredding weapon exhibits a ragged, toothy, appearance, being covered with teeth and barbs, all supernaturally sharpA shredding weapon usually smells of blood.


* ''[[Epic Creator]] Feat, blade barrier''
A shredding weapon deals 1d6 points of [[Ruptured]] damage when it hits a creature, every time it hits a creature.  Creatures take the rupture damage at the start of each of their turns.  Each rupture inflicted by a shredding weapon is additive and is considered a single bleed, so one heal check or heal will remove all of it.  A critical hit does not multiply the Ruptured damage.
 
Creatures immune to critical hits are ''not'' immune to the rupture damage dealt by this weapon.  However, such creatures are afflicted with only a 1 point rupture per strike (instead of 1d6).
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|This weapon inflicts 1d6 points of Ruptured damage per strike.
}}</onlyinclude>
 
| Components = [[Blade Barrier (Spell)]]
 
}}

Revision as of 03:59, 23 December 2016

Shredding (Melee Weapon Magic Property)

Enchant Cost: +5 (epic)

A shredding weapon exhibits a ragged, toothy, appearance, being covered with teeth and barbs, all supernaturally sharp. A shredding weapon usually smells of blood.

A shredding weapon deals 1d6 points of Ruptured damage when it hits a creature, every time it hits a creature. Creatures take the rupture damage at the start of each of their turns. Each rupture inflicted by a shredding weapon is additive and is considered a single bleed, so one heal check or heal will remove all of it. A critical hit does not multiply the Ruptured damage.

Creatures immune to critical hits are not immune to the rupture damage dealt by this weapon. However, such creatures are afflicted with only a 1 point rupture per strike (instead of 1d6).

Creation: Creator (Feat), Bailiwick Check (DC 16), a languid remnant (tier 1), and an item symbolic of the enchantment.