Shunting Orb: Difference between revisions

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| Description| This shiny black orb is 7 inches in diameter and is activated by slamming it onto a hard surface suitable for Walk or Climb movement (a standard action in combat).  Rather than shattering or cracking, the Orb sticks in place and begins to slowly dissolve from the bottom up.  Attacking the Orb once activated has no effect, but it may be Sundered as normal, and any damage ends the effect.  
| Description| This shiny black orb is 7 inches in diameter and is activated by slamming it onto a hard surface suitable for Walk or Climb movement (a standard action in combat).  Rather than shattering or cracking, the Orb sticks in place and begins to slowly dissolve from the bottom up.  Attacking the Orb once activated has no effect, but it may be Sundered as normal, and any damage ends the effect.  


This Orb lasts until the end of the current combat, and during that time, any teleportation which occurs within a 25 foot radius of the dissolving orb must succeed on a [[Caster Check]] against a Maneuver Defense found below. Higher level Orbs are more effective, adding 5 feet to the radius per CL of the Orb above CL10. (30 foot radius at CL11, 35 foot radius at CL12, up to a 150 foot radius at Cl35.)
This Orb lasts until the end of the current combat, and during that time, any teleportation which occurs within a 25 foot radius of the dissolving orb must succeed on a [[Caster Check]] against a Maneuver Defense found below. Higher level Orbs are more effective, adding 5 feet to the radius per CL of the Orb above CL5. (30 foot radius at CL6, 35 foot radius at CL7, 60 foot radius at CL12, up to a 175 foot radius at Cl35.)


<noinclude>{{Alchemical-Item-Costs|cost=4|save=N|dam=N|off=N|def=Y}}</noinclude>
<noinclude>{{Alchemical-Item-Costs|cost=4|save=N|dam=N|off=N|def=Y}}</noinclude>

Revision as of 16:07, 13 May 2023

  • Cost: base 125 gp (or more, for higher level versions)
  • Weight: 5 lbs.
This shiny black orb is 7 inches in diameter and is activated by slamming it onto a hard surface suitable for Walk or Climb movement (a standard action in combat). Rather than shattering or cracking, the Orb sticks in place and begins to slowly dissolve from the bottom up. Attacking the Orb once activated has no effect, but it may be Sundered as normal, and any damage ends the effect.

This Orb lasts until the end of the current combat, and during that time, any teleportation which occurs within a 25 foot radius of the dissolving orb must succeed on a Caster Check against a Maneuver Defense found below. Higher level Orbs are more effective, adding 5 feet to the radius per CL of the Orb above CL5. (30 foot radius at CL6, 35 foot radius at CL7, 60 foot radius at CL12, up to a 175 foot radius at Cl35.)

You can purchase this item at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the item as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt Man Off Man Def
1 125 gp  - - - 15
2 281 gp  - - - 16
3 469 gp  - - - 17
4 688 gp  - - - 19
5 938 gp  - - - 20
6 1,250 gp  - - - 22
7 1,563 gp  - - - 23
8 2,000 gp  - - - 25
9 2,500 gp  - - - 26
10 3,125 gp  - - - 28
11 3,875 gp  - - - 30
12 4,688 gp  - - - 31
13 5,688 gp  - - - 33
14 7,000 gp  - - - 35
15 8,875 gp  - - - 37
16 12,063 gp  - - - 39
17 16,250 gp  - - - 40
18 22,500 gp  - - - 42
19 30,000 gp  - - - 43
20 40,000 gp  - - - 45
Creator Level Cost Save DC Damage Dealt Man Off Man Def
21 53,125 gp  - - - 47
22 71,250 gp  - - - 48
23 94,375 gp  - - - 50
24 125,000 gp  - - - 52
25 162,500 gp  - - - 54
26 218,750 gp  - - - 56
27 287,500 gp  - - - 57
28 387,500 gp  - - - 59
29 512,500 gp  - - - 61
30 681,250 gp  - - - 63
31 900,000 gp  - - - 65
32 1,181,250 gp  - - - 66
33 1,562,500 gp  - - - 68
34 2,068,750 gp  - - - 70
35 2,756,250 gp  - - - 72