Skill Mastery (Talent): Difference between revisions

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[[Category:Epic Path]]
[[Category:Heroic Tier (11-15)]]
[[Category:Rogue Talents]]
{{Template:Talent
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Rogue]] page.''
* ''Go back to the [[Rogue Talents#Advanced Rogue Talents|Rogue Talents]] page.''


| Flavor =


=== Skill Mastery ===
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|Ex
}}</onlyinclude>


'''Prerequisites''': Advanced Talents
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Rogue 11
}}</onlyinclude>


| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|The rogue becomes so confident in the use of certain skills that they can use them reliably even under adverse conditions. Upon gaining this talent, the rogue selects three skills in which they have at least 5 ranks each. When making a skill check with any of these skills, they may [[take 10]], even if stress and distractions would normally prevent them from doing so.


'''Benefits''':  The rogue becomes so confident in the use of certain skills that she can use them reliably even under adverse conditions. Upon gaining this ability, she selects a number of class skills equal to 3 + her Intelligence modifier. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so.
If a skill use with any of the chosen skills would normally allow the rogue to take 10, the rogue may, instead, take 12 (i.e., resolving the skill check as if they had rolled a 12 on the die).


'''Special''': A rogue may gain this special ability multiple times, selecting three additional skills for skill mastery to apply to each time.
Once you have chosen the three skills you wish to improve with this talent, they cannot be changed, except through the [[re-selection process]].


'''Special''': If the rogue also has the 'Clever Rogue' talent, then once per day she may use Skill Mastery and take 20 instead of taking 10.  If the rogue has taken Skill Mastery multiple times, she may take 20 once per day a number of times equal to how many times she has taken Skill Mastery.
A rogue may select this advanced talent multiple times, selecting three additional skills for skill mastery to apply to each time.
}}</onlyinclude>
 
| SneakAtk=<onlyinclude>{{#ifeq:{{{transcludesection|SneakAtk}}}
| SneakAtk|
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Take 10 at any time on certain skills
}}</onlyinclude>
 
}}

Latest revision as of 20:03, 23 April 2020

Ability Type: Ex

Prerequisites: Rogue 11

Benefit: The rogue becomes so confident in the use of certain skills that they can use them reliably even under adverse conditions. Upon gaining this talent, the rogue selects three skills in which they have at least 5 ranks each. When making a skill check with any of these skills, they may take 10, even if stress and distractions would normally prevent them from doing so.

If a skill use with any of the chosen skills would normally allow the rogue to take 10, the rogue may, instead, take 12 (i.e., resolving the skill check as if they had rolled a 12 on the die).

Once you have chosen the three skills you wish to improve with this talent, they cannot be changed, except through the re-selection process.

A rogue may select this advanced talent multiple times, selecting three additional skills for skill mastery to apply to each time.