Sleight of Hand: Difference between revisions

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Sleight of Hand is the ability to use your fingers and toes with uncanny precision, flexibility and skill.  You can curl and bend your digits in ways that seem impossible to the untrained, and as a result, you can go things right under the noses of people without them ever being the wiser.


Your training allows you to pick pockets, draw hidden weapons, and take a variety of actions without being noticed.
Your training allows you to pick pockets, draw hidden weapons, and take a variety of actions without being noticed.
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| 20 || Lift a small object from a person
| 20 || Lift a small object from a person
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| 10 +2x CR of highest level opponent || Hold two small items in one hand (dagger plus a potion, two alchemical items, careen plus siangham, etc) You may choose which item to use each round without dropping the other item by making the started difficulty Sleight of Hand check.  The item you are not using provides no benefit, exactly as if it is in storage on your person.  Failing this check means you drop the item you were switching to and cannot ready the other item until your next round.  You may only do this with one hand at a time, and never with more than two items.  A buckler, dagger, and potion does not work, for example.
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====Draw Hidden Weapon====
====Draw Hidden Weapon====
Drawing a hidden weapon is a standard action and doesn't provoke an attack of opportunity.
Drawing a hidden weapon is a standard action, requires a successful roll against a DC of 15, and doesn't provoke an attack of opportunity. If you succeed in a Sleight of Hand check against a [[Challenging]] DC for a single creature within your reach, you may even attempt to attack them once during this standard action. You must declare you are trying this before you roll the Sleight of Hand check, and if you fail to beat even a DC of 15, they are still alerted to your nefarious intent.  After succeeding on the Sleight of Hand check to draw the hidden weapon, but before your attack roll, your victim is allowed a Perception check against the result of your Sleight of Hand check.  If they fail, you catch them off guard, treating them as flat-footed against that attack. Depending upon circumstances, this may occur as an automatic surprise round, or be resolved as an initiating action for a standard combat with no additional surprise round.
 
 
===Modifiers===
* '''Feat:''' If you have the [[Deft Hands]] feat, you get a +2 bonus on Sleight of Hand skill checks. This bonus increases as you place more ranks in the skill.
* '''Distractions:''' If there is something to distract your target for a Take Something Unnoticed check, you receive a bonus to your Sleight of Hand check.  If you attempt the check in a moving crowd, you receive a +2 modifier on your roll.  If you attempt the check while they are in a conversation with someone not yourself, you receive a +2 modifier on your roll.  If you attempt the check while you have an accomplice deliberately making an obvious distraction (such as pushing over a display stand, or shouting loudly) you receive a +5 modifier on the roll.
* '''Suspicious:''' If you are attempting a check on someone who is suspicious of your motives, you receive a -2 modifier on your roll.
* '''Alert:''' If you are attempting the check on someone who is alert to trouble, such as an alert guard, you receive a -2 modifier on your roll.
* '''Inconvenient:''' If you are attempting the check on someone who is inconveniently placed, you receive a modifier.  Some examples are: Sitting down, -2, standing behind a counter, -4, sitting at a table or desk, -5, behind a peephole or murder hole, -20.
* '''Too Many Eyes:'''  For each additional creature who can see you, and who is an ally of your intended target, you receive a -1 modifier on your skill check.
 
 




====Entertain====
====Entertain====
 
The DC is an [[Average]] roll against the creature with the lowest CR in the audience, with a +1 modifier for every other person you wish to entertain.  It's always easiest to make the kids laugh first....
 
 
===Modifiers===
* '''Feat:''' If you have the [[Deft Hands]] feat, you get a +2 bonus on Sleight of Hand skill checks. This bonus increases as you place more ranks in the skill.
* '''Work the Crowd:''' If you raise the DC of the Sleight of Hand check to a Challenging check for the lowest CR person in the audience, you only take a +1 to the DC for each additional ten people in the crowd.  If you raise the DC of the Sleight of Hand check to a Hard check for the lowest CR person in the audience, you only take a +1 to the DC for each additional one hundred people in the crowd.  If you raise the DC of the Sleight of Hand check to an Impossible check for the lowest CR person in the audience, you only take a +1 to the DC for each additional one thousand people in the crowd. 
 
 




====Hide Object====
====Hide Object====
A DC 10 Sleight of Hand check lets you palm a coin-sized, unattended object. Performing a minor feat of legerdemain, such as making a coin disappear, also has a DC of 10 unless an observer is determined to note where the item went.
A DC 10 Sleight of Hand check lets you palm a coin-sized, unattended object and secret it upon your person.  Sleight of Hand does NOT allow you to hide an object in your immediate vicinity, that takes Disguise. Performing a minor feat of legerdemain, such as making a coin disappear, also has a DC of 10 unless an observer is determined to note where the item went.


When you use this skill under close observation, your skill check is opposed by the observer's Perception check. The observer's success doesn't prevent you from performing the action, just from doing it unnoticed.
When you use this skill under close observation, your skill check is opposed by the observer's Perception check. The observer's success doesn't prevent you from performing the action, just from doing it unnoticed.


You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the Perception check of anyone observing you or of anyone frisking you. In the latter case, the searcher gains a +4 bonus on the Perception check, since it's generally easier to find such an object than to hide it. A dagger is easier to hide than most light weapons, and grants you a +2 bonus on your Sleight of Hand check to conceal it. An extraordinarily small object, such as a coin, shuriken, or ring, grants you a +4 bonus on your Sleight of Hand check to conceal it, and heavy or baggy clothing (such as a cloak) grants you a +2 bonus on the check.
You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the Perception check of anyone observing you or of anyone frisking you. In the latter case, the searcher gains a +4 bonus on the Perception check, since it's generally easier to find such an object than to hide it. A dagger is easier to hide than most light weapons, and grants you a +2 bonus on your Sleight of Hand check to conceal it. An extraordinarily small object, such as a coin, shuriken, or ring, grants you a +4 bonus on your Sleight of Hand check to conceal it, and heavy or baggy clothing (such as a cloak) grants you a +2 bonus on the check.
===Modifiers===
* '''Feat:''' If you have the [[Deft Hands]] feat, you get a +2 bonus on Sleight of Hand skill checks. This bonus increases as you place more ranks in the skill.
* '''Distractions:''' If there is something to distract your target for a Hide Object check, you receive a bonus to your Sleight of Hand check.  If you attempt the check in a moving crowd, you receive a +2 modifier on your roll.  If you attempt the check while they are in a conversation with someone not yourself, you receive a +2 modifier on your roll.  If you attempt the check while you have an accomplice deliberately making an obvious distraction (such as pushing over a display stand, or shouting loudly) you receive a +5 modifier on the roll.
* '''Suspicious:''' If you are attempting a check on someone who is suspicious of your motives, you receive a -2 modifier on your roll.
* '''Alert:''' If you are attempting the check on someone who is alert to trouble, such as an alert guard, you receive a -2 modifier on your roll.
* '''Inconvenient:''' If you are attempting the check on someone who is inconveniently placed, you receive a modifier.  Some examples are: Sitting down, -2, standing behind a counter, -4, sitting at a table or desk, -5, behind a peephole or murder hole, -20.
* '''Too Many Eyes:'''  For each additional creature who can see you, and who is an ally of your intended target, you receive a -1 modifier on your skill check.
====Plant Object====
A Challenging Sleight of Hand check against the CR of your intended target lets you palm a coin-sized, unattended object and secret it upon someone elses person, as long as they are within your reach.  Sleight of Hand does NOT allow you to hide an object in your immediate vicinity, that takes Disguise. Performing a minor feat of legerdemain, such as making a coin disappear, also has a DC of 10 unless an observer is determined to note where the item went.
When you use this skill under close observation, your skill check is opposed by the observer's Perception check. The observer's success doesn't prevent you from performing the action, just from doing it unnoticed.
You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on someone else. Your Sleight of Hand check is opposed by the Perception check of anyone observing you or of anyone frisking your victim. In the latter case, the searcher gains a +4 bonus on the Perception check, since it's generally easier to find such an object than to hide it. A dagger is easier to hide than most light weapons, and grants you a +2 bonus on your Sleight of Hand check to conceal it. An extraordinarily small object, such as a coin, shuriken, or ring, grants you a +4 bonus on your Sleight of Hand check to conceal it, and heavy or baggy clothing (such as a cloak) grants you a +2 bonus on the check.
===Modifiers===
* '''Feat:''' If you have the [[Deft Hands]] feat, you get a +2 bonus on Sleight of Hand skill checks. This bonus increases as you place more ranks in the skill.
* '''Distractions:''' If there is something to distract your target for a Plant Object check, you receive a bonus to your Sleight of Hand check.  If you attempt the check in a moving crowd, you receive a +2 modifier on your roll.  If you attempt the check while they are in a conversation with someone not yourself, you receive a +2 modifier on your roll.  If you attempt the check while you have an accomplice deliberately making an obvious distraction (such as pushing over a display stand, or shouting loudly) you receive a +5 modifier on the roll.
* '''Suspicious:''' If you are attempting a check on someone who is suspicious of your motives, you receive a -2 modifier on your roll.
* '''Alert:''' If you are attempting the check on someone who is alert to trouble, such as an alert guard, you receive a -2 modifier on your roll.
* '''Inconvenient:''' If you are attempting the check on someone who is inconveniently placed, you receive a modifier.  Some examples are: Sitting down, -2, standing behind a counter, -4, sitting at a table or desk, -5, behind a peephole or murder hole, -20.
* '''Too Many Eyes:'''  For each additional creature who can see you, and who is an ally of your intended target, you receive a -1 modifier on your skill check.




====Take Something Unnoticed====
====Take Something Unnoticed====
If you try to take something from a creature, you must make a DC 20 Sleight of Hand check. The opponent makes a Perception check to detect the attempt, opposed by the Sleight of Hand check result you achieved when you tried to grab the item. An opponent who succeeds on this check notices the attempt, regardless of whether you got the item. You cannot use this skill to take an object from another creature during combat if the creature is aware of your presence.
If you try to take something from a creature out of combat, you must make a [[Challenging]] Sleight of Hand check for their CR. If you succeed on this check, you take an item (a wallet or purse, dagger, wand, etc) as if you had succeeded on a [[Steal]] combat maneuver against them.  If you fail on this check, you do not get the item you were after.  At the same time as you make your Sleight of Hand check, the opponent makes a Perception check to detect the attempt. The DC of this check is the result of the Sleight of Hand check result you achieved when you tried to take the item. An opponent who succeeds on this check notices the attempt, regardless of whether you got the item. You cannot use this skill to take an object from another creature during combat.  During combat you must make a [[Steal]] combat maneuver instead.
 
===Modifiers===
* '''Feat:''' If you have the [[Deft Hands]] feat, you get a +2 bonus on Sleight of Hand skill checks. This bonus increases as you place more ranks in the skill.
* '''Distractions:''' If there is something to distract your target for a Take Something Unnoticed check, you receive a bonus to your Sleight of Hand check.  If you attempt the check in a moving crowd, you receive a +2 modifier on your roll.  If you attempt the check while they are in a conversation with someone not yourself, you receive a +2 modifier on your roll.  If you attempt the check while you have an accomplice deliberately making an obvious distraction (such as pushing over a display stand, or shouting loudly) you receive a +5 modifier on the roll.
* '''Suspicious:''' If you are attempting a check on someone who is suspicious of your motives, you receive a -2 modifier on your roll.
* '''Alert:''' If you are attempting the check on someone who is alert to trouble, such as an alert guard, you receive a -2 modifier on your roll.
* '''Inconvenient:''' If you are attempting the check on someone who is inconveniently placed, you receive a modifier.  Some examples are: Sitting down, -2, standing behind a counter, -4, sitting at a table or desk, -5, behind a peephole or murder hole, -20.
* '''Too Many Eyes:'''  For each additional creature who can see you, and who is an ally of your intended target, you receive a -1 modifier on your skill check.
 




===Action===
===Action===
Any Sleight of Hand check is normally a standard action. However, you may perform a Sleight of Hand check as a move action by taking a -20 penalty on the check.
Any Sleight of Hand check is normally a standard action. However, you may perform a Sleight of Hand check as a move action by taking a -10 penalty on the check.


* '''Retry?''' Yes, but after an initial failure, a second Sleight of Hand attempt against the same target (or while you are being watched by the same observer who noticed your previous attempt) increases the DC for the task by 10.
* '''Retry?''' Yes, but after an initial failure, a second Sleight of Hand attempt against the same target (or while you are being watched by the same observer who noticed your previous attempt) increases the DC for the task by +10.




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===Modifiers===
===Modifiers===
* '''Feat:''' If you have the [[Deft Hands]] feat, you get a +2 bonus on Sleight of Hand skill checks. This bonus increases as you place more ranks in the skill.
* '''Feat:''' If you have the [[Deft Hands]] feat, you get a +2 bonus on Sleight of Hand skill checks. This bonus increases as you place more ranks in the skill.
 
* '''Distractions:''' If there is something to distract your target for an Untrained Sleight of Hand check, you receive a bonus to your Sleight of Hand check.  If you attempt the check in a moving crowd, you receive a +2 modifier on your roll.  If you attempt the check while they are in a conversation with someone not yourself, you receive a +2 modifier on your roll.  If you attempt the check while you have an accomplice deliberately making an obvious distraction (such as pushing over a display stand, or shouting loudly) you receive a +5 modifier on the roll.
* '''Suspicious:''' If you are attempting a check on someone who is suspicious of your motives, you receive a -2 modifier on your roll.
* '''Alert:''' If you are attempting the check on someone who is alert to trouble, such as an alert guard, you receive a -2 modifier on your roll.
* '''Inconvenient:''' If you are attempting the check on someone who is inconveniently placed, you receive a modifier.  Some examples are: Sitting down, -2, standing behind a counter, -4, sitting at a table or desk, -5, behind a peephole or murder hole, -20.
* '''Too Many Eyes:'''  For each additional creature who can see you, and who is an ally of your intended target, you receive a -1 modifier on your skill check.


===Epic Skill Uses===
===Epic Skill Uses===

Revision as of 03:12, 21 April 2017