Sleight of Hand: Difference between revisions

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====Animate Held Object====
====Animate Held Object====
(DC 40) - as if under 'mage hand' cantrip.
(DC +20) - as if under 'mage hand' cantrip.
 
It is possible to make a small object 'dance' and move about in your grasp and even at a small distance away with a sufficiently high Sleight of Hand skill roll.  The base DC to Animate such a tiny object (coin, hankerchief, napkin, ivory comb, wand, dagger, etc) is a +20, which is then modified as below for all observers.  If you make the check, they will be extremely interested, serving as a potent distraction as their attention is focused upon you.  This is likely to serve as a considerable modifier for other sneaky things done by your allies....
 
 
===Modifiers===
* '''Feat:''' If you have the [[Deft Hands]] feat, you get a +2 bonus on Sleight of Hand skill checks. This bonus increases as you place more ranks in the skill.
* '''Distractions:''' If there is something to distract your target for an Animate Object check, you receive a bonus to your Sleight of Hand check.  If you attempt the check in a moving crowd, you receive a +2 modifier on your roll.  If you attempt the check while they are in a conversation with someone not yourself, you receive a +2 modifier on your roll.  If you attempt the check while you have an accomplice deliberately making an obvious distraction (such as pushing over a display stand, or shouting loudly) you receive a +5 modifier on the roll.
* '''Suspicious:''' If you are attempting a check on someone who is suspicious of your motives, you receive a -2 modifier on your roll.
* '''Alert:''' If you are attempting the check on someone who is alert to trouble, such as an alert guard, you receive a -2 modifier on your roll.
* '''Too Many Eyes:'''  For each additional creature who can see you, and who is an ally of your intended target, you receive a -1 modifier on your skill check.
 
 
 
===Conceal Use of Class Ability or Skill Use===
(DC +20)
 
It is possible to make a Sleight of Hand roll to conceal the use of class abilities or skills.  For example, the Paladin's Lay on Hands ability can be used with no one noticing if you make a Sleight of Hands roll against observer's Perception rolls, modified by -20, and as below.  This use of Sleight of Hand can be used on many skill rolls as well, such as to conceal the use of Barter rolls to determine magical items, Heal rolls to cure ailments or heaven forbid, inflict torments, and perhaps most useful of all, to conceal Escape Artist rolls to get out of bonds while people are watching you. 
 
 
 
===Modifiers===
* '''Feat:''' If you have the [[Deft Hands]] feat, you get a +2 bonus on Sleight of Hand skill checks. This bonus increases as you place more ranks in the skill.
* '''Distractions:''' If there is something to distract your target for an Untrained Sleight of Hand check, you receive a bonus to your Sleight of Hand check.  If you attempt the check in a moving crowd, you receive a +2 modifier on your roll.  If you attempt the check while they are in a conversation with someone not yourself, you receive a +2 modifier on your roll.  If you attempt the check while you have an accomplice deliberately making an obvious distraction (such as pushing over a display stand, or shouting loudly) you receive a +5 modifier on the roll.
* '''Suspicious:''' If you are attempting a check on someone who is suspicious of your motives, you receive a -2 modifier on your roll.
* '''Alert:''' If you are attempting the check on someone who is alert to trouble, such as an alert guard, you receive a -2 modifier on your roll.
* '''Inconvenient:''' If you are attempting the check on someone who is inconveniently placed, you receive a modifier.  Some examples are: Sitting down, -2, standing behind a counter, -4, sitting at a table or desk, -5, behind a peephole or murder hole, -20.
* '''Too Many Eyes:'''  For each additional creature who can see you, and who is an ally of your intended target, you receive a -1 modifier on your skill check.

Revision as of 20:04, 22 April 2017