Slipstream (Rage Power): Difference between revisions

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| Name = Slipstream  
| Name = Slipstream  


| Type = Ex
| Type = Su


| Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}}
| Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}}
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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Fury|1
}}</onlyinclude>


| Benefit = Once per round as a free action, you can spend 1 point of fury to walk 5 feet.  This movement provokes attacks of opportunity, but is not considered a move action, and does not prevent you from taking a 5-foot step this round, nor does it count against your movement speed for the round.
| Benefit = Once per round as a free action, you can activate Slipstream to immediately Walk 10 feet.  This movement provokes attacks of opportunity, but is not considered a move action, and does not prevent you from taking a 5-foot step this round, nor does it count against your movement speed for the round.


| Addtl-Fury = For every 3 additional points of fury you spend, you can increase the distance you walk with Slipstream by an additional 5 feet.  This additional movement cannot be taken as a separate free action, but is a single action.  If you stop moving to perform a different action, such as an attack, any extra movement from Slipstream is lost.


| Prog1 = Add +2d6 points of cold damage to the first attack you make immediately after using Slipstream, as long as that attack occurs before the start of your next turn.  Bonus damage is not precision damage, nor is it multiplied on a critical hit. This damage increases by +1d6 per four levels of Barbarian you possess beyond 10th level (drop fractions; e.g. +3d6 at 14th level, +4d6 at 18th level, etc.).
| Prog1 = The first attack you make after activating Slipstream deals all of its damage as Cold energy damage, instead of its normal damage type(s).  You must make this attack before the start of your next turn or this effect is lostYou may elect to have the attack deal its normal damage type(s) instead, if you prefer.


| Prog2 = For every 2 additional points of fury you spend, you can increase the distance you walk with Slipstream by an additional 5 feet.  This additional movement cannot be taken as a separate free action, but is a single action.  If you stop moving to perform a different action, such as an attack, any extra movement from Slipstream is lost. (Reduced from 3 points of fury per additional 5 feet of movement.)
| Prog2 = The distance you can Walk when you activate Slipstream increases to 20 feet.  This additional movement cannot be taken as a separate free action, but is a single action.  If you stop moving to perform a different action, such as an attack, any extra movement from Slipstream is lost.


| Prog3 = For each additional point of fury you spend, you can increase the distance you walk with Slipstream by an additional 5 feet.  This additional movement cannot be taken as a separate free action, but is a single action.  If you stop moving to perform a different action, such as an attack, any extra movement from Slipstream is lost. (Reduced from 2 points of fury per additional 5 feet of movement.)
| Prog3 = The distance you can Walk when you activate Slipstream increases to 30 feet.  This additional movement cannot be taken as a separate free action, but is a single action.  If you stop moving to perform a different action, such as an attack, any extra movement from Slipstream is lost.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Walk 5 feet as a free action
| ShortDesc|Walk 10 feet as a free action
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 18:43, 10 December 2016


Slipstream (Su)

Requires: Barbarian 1, Primal Mien
Benefit: Once per round as a free action, you can activate Slipstream to immediately Walk 10 feet. This movement provokes attacks of opportunity, but is not considered a move action, and does not prevent you from taking a 5-foot step this round, nor does it count against your movement speed for the round.

Progression:

  • 11th Level: The first attack you make after activating Slipstream deals all of its damage as Cold energy damage, instead of its normal damage type(s). You must make this attack before the start of your next turn or this effect is lost. You may elect to have the attack deal its normal damage type(s) instead, if you prefer.
  • 21st Level: The distance you can Walk when you activate Slipstream increases to 20 feet. This additional movement cannot be taken as a separate free action, but is a single action. If you stop moving to perform a different action, such as an attack, any extra movement from Slipstream is lost.
  • 31st Level: The distance you can Walk when you activate Slipstream increases to 30 feet. This additional movement cannot be taken as a separate free action, but is a single action. If you stop moving to perform a different action, such as an attack, any extra movement from Slipstream is lost.