Slowed: Difference between revisions

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| Severity = Weak
| Severity = Weak


| Effects = A slowed creature can move no more than 10 feet with a single move action, and it cannot take a 5-foot-step action. A slowed creature may not run, charge or take a full withdrawal.  Slowed does not affect teleports, forced movement or spell-based movement, but does affect any other movement type.
| Flavor = Your ability to move to other locations has become severely limited.


| Ended-By =  
| Effects = You can move no more than 10 feet with a single move action.
:* You cannot take a 5-foot-step action.
:* You may not run, charge or take a full withdrawal.
:* Slowed does not affect teleports, forced movement or spell-based movement, but does affect all other movement types.
 
| Ended-By = You may spend a move action to attempt to end the Slowed effect.  The DC for this saving throw is the same DC as the original effect. If successful, the Slowed condition immediately ends.
:* If not cleared, Slowed automatically ends at the end of the encounter.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Revision as of 20:50, 6 October 2016


Condition Severity: Weak


   Your ability to move to other locations has become severely limited.

Effects

  • You can move no more than 10 feet with a single move action.
  • You cannot take a 5-foot-step action.
  • You may not run, charge or take a full withdrawal.
  • Slowed does not affect teleports, forced movement or spell-based movement, but does affect all other movement types.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • You may spend a move action to attempt to end the Slowed effect. The DC for this saving throw is the same DC as the original effect. If successful, the Slowed condition immediately ends.
  • If not cleared, Slowed automatically ends at the end of the encounter.

Array

SlowedImmobilizedParalyzed