Song of Focus (Performance): Difference between revisions
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==Inspire Greatness (Stance; Su)== | ==Inspire Greatness (Stance; Su)== | ||
A bard of 9th level or higher can use his performance to inspire greatness in | A bard of 9th level or higher can use his performance to inspire greatness in their allies, granting extra fighting capability. The bard may choose to affect a number of their allies (including themselves) depending on their level, as long as all of those allies are within 30 feet of the bard, and can perceive the performance. | ||
:* At Bard levels 1 - 12, the bard may affect up to 3 allies. | |||
:* At Bard levels 13 - 25, the bard may affect up to 4 allies. | |||
:* At bard levels above 26, the bard may affect up to 5 allies. | |||
: '''Finale:''' One Inspired ally may stand up as a free action | A creature inspired with greatness gains a +2 competence bonus to to-hit and damage rolls, a +2 competence bonus to Fort saves, +2 temporary hit points per level of the affected target, and the target is counted as being two levels higher when determining the effect of spells that are caster-level dependent. Inspire greatness is a mind-affecting ability and it relies on audible and visual components. | ||
: '''Finale:''' One Inspired ally may immediately end a single weak or moderate status condition on themselves. If the condition is [[Prone]], they may stand up as a free action without provoking attacks of opportunity). If the status condition is caused by something that the ally is still being affected by (such as a web spell, a grapple or another bard's performance), the ally must check to see if the status condition is re-applied at the start of their next turn. |
Revision as of 21:34, 3 November 2017
Performance Name (Stance; Su)
A bard with this performance can do something cool. Each round that the bard sustains this performance, they may choose a number of their allies (including themselves) to affect with this performance, based on their current Bard level, as described below:
- At Bard levels 1 - 10, the bard may affect up to 3 allies.
- At Bard levels 11 - 20, the bard may affect up to 4 allies.
- At bard levels above 21, the bard may affect up to 5 allies.
All allies chosen to be affected must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.
{{{Description}}}
No creature may be under the effects of more than one performance, even if they are being performed by different bards.
- Finale: One ally that is affected by this performance at the time the finale is triggered may do something interesting.
Inspire Greatness (Stance; Su)
A bard of 9th level or higher can use his performance to inspire greatness in their allies, granting extra fighting capability. The bard may choose to affect a number of their allies (including themselves) depending on their level, as long as all of those allies are within 30 feet of the bard, and can perceive the performance.
- At Bard levels 1 - 12, the bard may affect up to 3 allies.
- At Bard levels 13 - 25, the bard may affect up to 4 allies.
- At bard levels above 26, the bard may affect up to 5 allies.
A creature inspired with greatness gains a +2 competence bonus to to-hit and damage rolls, a +2 competence bonus to Fort saves, +2 temporary hit points per level of the affected target, and the target is counted as being two levels higher when determining the effect of spells that are caster-level dependent. Inspire greatness is a mind-affecting ability and it relies on audible and visual components.
- Finale: One Inspired ally may immediately end a single weak or moderate status condition on themselves. If the condition is Prone, they may stand up as a free action without provoking attacks of opportunity). If the status condition is caused by something that the ally is still being affected by (such as a web spell, a grapple or another bard's performance), the ally must check to see if the status condition is re-applied at the start of their next turn.