Song of Mayhem (Performance): Difference between revisions

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{{Template:Bard Songs}}
{{Template:Bard Songs


==Deadly Performance (Stance; Su)==
| Name = Song of Mayhem
A bard of 20th level or higher can use their performance to cause one enemy to suffer massive damage from joy or sorrow. To be affected, the target must be able to see and hear the bard perform for 1 standard action and be within range of the bard's performance (30 feet).


The target receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier). If the target fails its saving throw, it takes 10 points of sonic damage per Bard level and becomes [[Rattled]] until the start of the Bard's next turn.  If the target succeeds on its save, it takes only half damage and is not rattled.
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type| Su
}}</onlyinclude>


Save or not, the target cannot be targeted with deadly performance more than once per encounter.
| Self-Only = Y


Deadly performance is a sonic, death effect that relies on audible and visual components.
| Opening = A bard with this performance can cause one enemy to suffer massive damage through the power of joy and sorrow.  The enemy creature must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.


: '''Finale:''' The bard can made a [[Sunder]] maneuver against one target affected by the Deadly Performance, using a [[Caster Check]] versus the target's [[Maneuver Defense]], or perform a sunder against one unattended object within range.
| Description = Once each round that the performance is sustained (including the round in which it is begun), the bard may select an enemy within range of the performance (typically within 30 feet of the bard), and who can perceive the performance.  The bard may then make a [[Ranged Touch Attack]] as a free action.  If the attack hits, the target suffers 10 points of {{dmg|sonic}} per Bard level of the bard, and they become [[Rattled]] until the start of the Bard's next turn.  If the bard misses the target, the target suffers only half damage and is not rattled.
 
Song of Mayhem may never target an enemy more than once per round, even if action points are used.  Hit or miss, no creature can be targeted with Song of Mayhem more than once per encounter.
 
| Finale = If the bard is hit by an enemy they have damaged with Song of Mayhem during this encounter, they can trigger the finale to force that enemy to re-roll the attack with a -4 penalty.  The finale may be declared after the enemy determines they have hit the bard, but must occur before damage is resolved.
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc| Inflict massive damage on one enemy creature each round of the performance.
}}</onlyinclude>
 
}}

Revision as of 22:54, 26 January 2020

Song of Mayhem (StanceSu)

A bard with this performance can cause one enemy to suffer massive damage through the power of joy and sorrow. The enemy creature must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.

Once each round that the performance is sustained (including the round in which it is begun), the bard may select an enemy within range of the performance (typically within 30 feet of the bard), and who can perceive the performance. The bard may then make a Ranged Touch Attack as a free action. If the attack hits, the target suffers 10 points of sonic (energy, common) per Bard level of the bard, and they become Rattled until the start of the Bard's next turn. If the bard misses the target, the target suffers only half damage and is not rattled.

Song of Mayhem may never target an enemy more than once per round, even if action points are used. Hit or miss, no creature can be targeted with Song of Mayhem more than once per encounter.

No creature may be under the effects of more than one performance, even if they are being performed by different bards.

Finale: If the bard is hit by an enemy they have damaged with Song of Mayhem during this encounter, they can trigger the finale to force that enemy to re-roll the attack with a -4 penalty. The finale may be declared after the enemy determines they have hit the bard, but must occur before damage is resolved.