Sonic Thrust (Sorcerer/Wizard Spell): Difference between revisions

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available to listed class) -->
available to listed class) -->
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist|
| Alchemist|5
}}</onlyinclude>
}}</onlyinclude>


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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[Evocation]]
| School|[[Abjuration]]
}}</onlyinclude>  
}}</onlyinclude>  


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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|see text
| Target|{{targets|1}}
}}</onlyinclude>
}}</onlyinclude>


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| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[WILL]] negates (object) or none (see text)
| Save|None
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|none
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes (object) (see text)
| SR|y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description =You produce a sweeping rush of sound that can hurl creatures or objects away from you, like the violent thrust version of [[Telekinesis (Spell)]]. You can hurl one object or creature per [[caster level]] (maximum 15) that is within range; it flies in a straight line away from you. Any objects of creatures thrown must be within 10 feet of each other. You can hurl a total weight of up to 25 pounds per caster level (maximum 375 pounds at 15th level).
| Description =You vocalize a series of hard, staccato sounds, softly at first but increasing in volume until the last few are far louder than could be produced by any normal being. The final sound blasts forth as a nigh-solid [[ray]] that is paradoxically nearly soundless. Make a ranged touch attack against a target you choose in range to whom you have line of effect. Line of sight is not required, but may cause a miss chance, as normal.


:You can use this spell to hurl an object or creature toward a particular target. You must succeed on [[attack roll]]s (one per creature or object thrown) to hit the target with the items, using your [[base attack bonus]] + your [[INT]] modifier (if a [[Wizard]]) or [[CHA]] modifier (if a [[Bard]] or [[Sorcerer]]). Hurled weapons cause standard damage (with no [[STR]] bonus; note that arrows or bolts deal damage as daggers of their size when used in this manner). Other objects cause damage ranging from 1 point per 25 pounds (for less dangerous objects) to 1d6 points of damage per 25 pounds (for hard, dense objects). Objects and creatures that miss their target land in a square adjacent to the target.
: If the touch attack misses, there is no effect. If you strike your target, they suffer {{circle|5}} of [[dmg|sonic}} damage, and are [[Pushed]] directly away a number of squares equal to the Spell Level. As with all forced movement, they may fall [[prone]] at any point to stop the movement.


:Creatures that fall within the weight capacity of the spell can be hurled, but they are allowed [[WILL]] saves (and [[Spell Resistance]]) to negate the effect, as are those whose held possessions are targeted by the spell.
:If a hurled creature is thrown against a solid surface, it takes damage as if it had fallen 10 feet (1d6 points).


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Sound moves targets away from you.
| ShortDesc|[[Ray]] of sound damages and moves targets.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>}}
}}</onlyinclude>}}

Revision as of 13:22, 8 January 2019

{{Template:Spell

| Alchemist=5

| Bard=4

| Cleric=

| Druid=

| Paladin=

| Pariah=

| Ranger=

| Sorcerer/Wizard=5

| School=Abjuration

| CastTime=Standard

| Components=V, S

| Range=Long

| Target=one target creature

| Duration=Instant

| Save=None

| Save-DC=none

| Lays-Charge=

| Lays-Dual-Charge=

| Charge-Notes=

| SR=y

| Description =You vocalize a series of hard, staccato sounds, softly at first but increasing in volume until the last few are far louder than could be produced by any normal being. The final sound blasts forth as a nigh-solid ray that is paradoxically nearly soundless. Make a ranged touch attack against a target you choose in range to whom you have line of effect. Line of sight is not required, but may cause a miss chance, as normal.

If the touch attack misses, there is no effect. If you strike your target, they suffer (Circle 5 damage): 1d6+1 points of damage per character level (max 15d6+15 at character level 15) of [[dmg|sonic}} damage, and are Pushed directly away a number of squares equal to the Spell Level. As with all forced movement, they may fall prone at any point to stop the movement.


| ShortDesc=Ray of sound damages and moves targets.

| Reviewed=Y}}