Sorcerer/Wizard Spells Level 1: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
 
Line 170: Line 170:
| Moves small amounts of earth.
| Moves small amounts of earth.


{{SpellTableAid|Expeditious Retreat|Wiz}}
|-
| [[Expeditious Retreat (Sorcerer/Wizard Spell)|Expeditious Retreat]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Your Walk speed increases.


{{SpellTableAid|Feather Fall|Wiz}}
|-
| [[Feather Fall (Sorcerer/Wizard Spell)|Feather Fall]]
| align=center | [[Transmutation]]
| align=center | Immediate
| Instantly changes the rate at which the targets falls.


{{SpellTableAid|Floating Disk|Wiz}}
|-
| [[Floating Disk (Sorcerer/Wizard Spell)|Floating Disk]]
| align=center | [[Evocation]]
| align=center | Immediate
| Creates 3-ft.-diameter horizontal disk that carries things and can break falls.


{{SpellTableAid|Gravity Bow|Wiz}}
|-
| [[Gravity Bow (Sorcerer/Wizard Spell)|Gravity Bow]]
| align=center | [[Evocation]]
| align=center | <small>''Std''</small>
| Projectiles do damage as though one size category bigger.


{{SpellTableAid|Grease|Wiz}}
|-
| [[Grease (Sorcerer/Wizard Spell)|Grease]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Covers a 10-ft. square or one object with a layer of slippery grease.


{{SpellTableAid|Hideous Laughter|Wiz}}
|-
| [[Hideous Laughter (Sorcerer/Wizard Spell)|Hideous Laughter]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Subject becomes wobbly due to gales of forced mirth.


{{SpellTableAid|Hold Portal|Wiz}}
|-
| [[Hold Portal (Sorcerer/Wizard Spell)|Hold Portal]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| Holds door shut.


{{SpellTableAid|Hydraulic Push|Wiz}}
|-
| [[Hydraulic Push (Sorcerer/Wizard Spell)|Hydraulic Push]]
| align=center | [[Evocation]]
| align=center | <small>''Std''</small>
| Wave of water damages and pushes an enemy one square.


{{SpellTableAid|Hypnotism|Wiz}}
|-
| [[Hypnotism (Sorcerer/Wizard Spell)|Hypnotism]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Distracts and inflicts psychic damage.


{{SpellTableAid|Illusion of Calm|Wiz}}
|-
| [[Illusion of Calm (Sorcerer/Wizard Spell)|Illusion of Calm]]
| align=center | [[Illusion]]
| align=center | <small>''Std''</small>
| You appear to be standing calmly, even when you take some actions.


{{SpellTableAid|Jump|Wiz}}
|-
| [[Jump (Sorcerer/Wizard Spell)|Jump]]
| align=center | [[Transmutation]]
| align=center | Immediate
| Subject gains a Vaulting speed for one round.


{{SpellTableAid|Liberating Command|Wiz}}
|-
| [[Liberating Command (Sorcerer/Wizard Spell)|Liberating Command]]
| align=center | [[Transmutation]]
| align=center | Immediate
| Restrained target may make an Escape Artist check to escape as an immediate action.


{{SpellTableAid|Lock Gaze|Wiz}}
|-
| [[Lock Gaze (Sorcerer/Wizard Spell)|Lock Gaze]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Compel the target to look at you and only you, no matter how painful.


{{SpellTableAid|Mage Armor|Wiz}}
|-
| [[Mage Armor (Sorcerer/Wizard Spell)|Mage Armor]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Gives subject +3 Armor Bonus to AC.


{{SpellTableAid|Magic Aura|Wiz}}
|-
| [[Magic Aura (Sorcerer/Wizard Spell)|Magic Aura]]
| align=center | [[Abjuration]]
| align=center | Immediate
| Alter your aura to grant AC.


{{SpellTableAid|Magic Missile|Wiz}}
|-
| [[Magic Missile (Sorcerer/Wizard Spell)|Magic Missile]]
| align=center | [[Evocation]]
| align=center | <small>''Std''</small>
| Magic projectiles deal 1d4+1 force damage each; +1 missile per two levels above 1st (max 5).


{{SpellTableAid|Magic Weapon|Wiz}}
|-
| [[Magic Weapon (Sorcerer/Wizard Spell)|Magic Weapon]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.


{{SpellTableAid|Memory Lapse|Wiz}}
|-
| [[Memory Lapse (Sorcerer/Wizard Spell)|Memory Lapse]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Subject forgets events back to last turn.


{{SpellTableAid|Monkey Fish|Wiz}}
|-
| [[Monkey Fish (Sorcerer/Wizard Spell)|Monkey Fish]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Gain a climb speed and a swim speed of 10 ft. or more for a time.


{{SpellTableAid|Mudball|Wiz}}
|-
| [[Mudball (Sorcerer/Wizard Spell)|Mudball]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Ray Attack that causes the target to be blinded and bludgeoned.


{{SpellTableAid|Nauseating Trail|Wiz}}
|-
| [[Nauseating Trail (Sorcerer/Wizard Spell)|Nauseating Trail]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares.


{{SpellTableAid|Peacebond|Wiz}}
|-
| [[Peacebond (Sorcerer/Wizard Spell)|Peacebond]]
| align=center | [[Abjuration]]
| align=center | Immediate
| Locks a weapon in place on the target's body.


{{SpellTableAid|Phantom Blood|Wiz}}
|-
| [[Phantom Blood (Sorcerer/Wizard Spell)|Phantom Blood]]
| align=center | [[Necromancy]]
| align=center | <small>''Std''</small>
| When struck in combat, gain temporary hp's and a phantom copy.


{{SpellTableAid|Poisoned Egg|Wiz}}
|-
| [[Poisoned Egg (Sorcerer/Wizard Spell)|Poisoned Egg]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Transform the contents of a normal egg into a single dose of Simple Venom.


{{SpellTableAid|Ray of Enfeeblement|Wiz}}
|-
| [[Ray of Enfeeblement (Sorcerer/Wizard Spell)|Ray of Enfeeblement]]
| align=center | [[Necromancy]]
| align=center | <small>''Std''</small>
| Ray causes Withered, and threatens a Synergy.


{{SpellTableAid|Shadow Weapon|Wiz}}
|-
| [[Shadow Weapon (Sorcerer/Wizard Spell)|Shadow Weapon]]
| align=center | [[Illusion]]
| align=center | <small>''Std''</small>
| Create a quasi-real weapon for yourself or for allies.


{{SpellTableAid|Shield|Wiz}}
|-
| [[Shield (Sorcerer/Wizard Spell)|Shield]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Invisible disc gives +4 Arcane Bonus to AC.


{{SpellTableAid|Shocking Grasp|Wiz}}
|-
| [[Shocking Grasp (Sorcerer/Wizard Spell)|Shocking Grasp]]
| align=center | [[Evocation]]
| align=center | <small>''Std''</small>
| Touch delivers Electricity (energy, common) damage.


{{SpellTableAid|Silent Image|Wiz}}
|-
| [[Silent Image (Sorcerer/Wizard Spell)|Silent Image]]
| align=center | [[Illusion]]
| align=center | <small>''Std''</small>
| Creates a visual-based illusion of your design.


{{SpellTableAid|Snowball|Wiz}}
|-
| [[Snowball (Sorcerer/Wizard Spell)|Snowball]]
| align=center | [[Necromancy]]
| align=center | <small>''Std''</small>
| Ranged touch delivers Cold Damage and might inflict torpid.


{{SpellTableAid|Stone Shield|Wiz}}
|-
| [[Stone Shield (Sorcerer/Wizard Spell)|Stone Shield]]
| align=center | [[Conjuration]]
| align=center | Immediate
| A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.


{{SpellTableAid|Stumble Gap|Wiz}}
|-
| [[Stumble Gap (Sorcerer/Wizard Spell)|Stumble Gap]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Small hole trips creatures.


{{SpellTableAid|Summon Monster I|Wiz}}
|-
| [[Summon Monster I (Sorcerer/Wizard Spell)|Summon Monster I]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Summons one Summoned Monster to fight for you.


{{SpellTableAid|Sunder Breaker|Wiz}}
|-
| [[Sunder Breaker (Sorcerer/Wizard Spell)|Sunder Breaker]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| Attacks against you are costly, or you may break your own protection to inflict damage.


{{SpellTableAid|Touch of the Sea|Wiz}}
|-
| [[Touch of the Sea (Sorcerer/Wizard Spell)|Touch of the Sea]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.


{{SpellTableAid|True Strike|Wiz}}
|-
| [[True Strike (Sorcerer/Wizard Spell)|True Strike]]
| align=center | [[Universal]]
| align=center | Immediate
| Gain a bonus on your next attack roll.


{{SpellTableAid|Unseen Servant|Wiz}}
|-
| [[Unseen Servant (Sorcerer/Wizard Spell)|Unseen Servant]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Creates an invisible, mindless, shapeless force that performs simple tasks.


{{SpellTableAid|Vanish|Wiz}}
|-
| [[Vanish (Sorcerer/Wizard Spell)|Vanish]]
| align=center | [[Illusion]]
| align=center | Immediate
| Immediately become Invisible for 1 round.


{{SpellTableAid|Ventriloquism|Wiz}}
|-
| [[Ventriloquism (Sorcerer/Wizard Spell)|Ventriloquism]]
| align=center | [[Illusion]]
| align=center | <small>''Std''</small>
| Make your voice seem to issue from someplace else.


{{SpellTableAid|Wave Shield|Wiz}}
|-
| [[Wave Shield (Sorcerer/Wizard Spell)|Wave Shield]]
| align=center | [[Abjuration]]
| align=center | Immediate
| Water blunts one incoming attack or fire effect as an immediate action.


{{SpellTableAid|Web Bolt|Wiz}}
|-
| [[Web Bolt (Sorcerer/Wizard Spell)|Web Bolt]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| As the Web (Sorcerer/Wizard Spell), except only occupying a single creature's space.


|}
|}

Latest revision as of 13:09, 6 November 2022

Level 1 Sorcerer/Wizard Spells

Name School Cast Time Description
Adhesive Spittle Conjuration Std Spit immobilizing goop at a creature.
Adjuring Step Abjuration Std You can move slowly and safely and still cast spells, until you move quickly.
Air Bubble Conjuration Std Creates a small pocket of air around your head or an object, which may burst as an attack.
Alarm Abjuration Std Wards an area for the night.
Alter Winds Transmutation Std Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster.
Animate Rope Transmutation Std Makes a rope move at your command, to trip or entangle an enemy.
Ant Haul Transmutation Std Increases the carrying capacity of a creature by 10 pounds per caster level.
Anticipate Peril Enchantment Std Targets gain a scaling bonus on their next initiative check.
Bed of Iron Necromancy Std Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue.
Blend Illusion Std Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Blurred Movement Illusion Std As Blur (Sorcerer/Wizard Spell), but only while you are moving, unless you move twice in a single round.
Body Capacitance Transmutation Std Gain protection against lightning attacks and release the energy as a Touch Attack.
Bouncy Body Abjuration Immediate The target's flesh becomes flexible and rubbery.
Break Transmutation Std Break an object or creature in range.
Bungle Enchantment Immediate Inflict a penalty on a target's d20 roll as an immediate action.
Burning Disarm Transmutation Std A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.
Burning Hand of the Magus Evocation Std Cone-shaped burst doing fire damage.
Cause Fear Necromancy Immediate One creature gains the Cringing condition.
Charm Person Enchantment Std Makes one Humanoid creature or person your friend.
Chill Touch Necromancy Std You dark powers touch victims in a small cone, inflicting necrotic damage and making undead humbled.
Color Spray Illusion Std dazzles, blinds, or fogs affected creatures.
Dancing Lantern Enchantment Std Animates a lantern-flame that follows you and can be used as a ray attack.
Deja Vu Enchantment Immediate Make a creature realize that things aren't so bad after all.
Disguise Self Illusion Std Changes your appearance.
Ear-Piercing Scream Illusion Std Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself.
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Enlarge Person Transmutation Std Humanoid creature gains one size category.
Expeditious Excavation Transmutation Std Moves small amounts of earth.
Expeditious Retreat Enchantment Std Your Walk speed increases.
Feather Fall Transmutation Immediate Instantly changes the rate at which the targets falls.
Floating Disk Evocation Immediate Creates 3-ft.-diameter horizontal disk that carries things and can break falls.
Gravity Bow Evocation Std Projectiles do damage as though one size category bigger.
Grease Conjuration Std Covers a 10-ft. square or one object with a layer of slippery grease.
Hideous Laughter Enchantment Std Subject becomes wobbly due to gales of forced mirth.
Hold Portal Abjuration Std Holds door shut.
Hydraulic Push Evocation Std Wave of water damages and pushes an enemy one square.
Hypnotism Enchantment Std Distracts and inflicts psychic damage.
Illusion of Calm Illusion Std You appear to be standing calmly, even when you take some actions.
Jump Transmutation Immediate Subject gains a Vaulting speed for one round.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Lock Gaze Enchantment Std Compel the target to look at you and only you, no matter how painful.
Mage Armor Conjuration Std Gives subject +3 Armor Bonus to AC.
Magic Aura Abjuration Immediate Alter your aura to grant AC.
Magic Missile Evocation Std Magic projectiles deal 1d4+1 force damage each; +1 missile per two levels above 1st (max 5).
Magic Weapon Transmutation Std Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
Memory Lapse Enchantment Std Subject forgets events back to last turn.
Monkey Fish Transmutation Std Gain a climb speed and a swim speed of 10 ft. or more for a time.
Mudball Conjuration Std Ray Attack that causes the target to be blinded and bludgeoned.
Nauseating Trail Enchantment Std Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares.
Peacebond Abjuration Immediate Locks a weapon in place on the target's body.
Phantom Blood Necromancy Std When struck in combat, gain temporary hp's and a phantom copy.
Poisoned Egg Transmutation Std Transform the contents of a normal egg into a single dose of Simple Venom.
Ray of Enfeeblement Necromancy Std Ray causes Withered, and threatens a Synergy.
Shadow Weapon Illusion Std Create a quasi-real weapon for yourself or for allies.
Shield Enchantment Std Invisible disc gives +4 Arcane Bonus to AC.
Shocking Grasp Evocation Std Touch delivers Electricity (energy, common) damage.
Silent Image Illusion Std Creates a visual-based illusion of your design.
Snowball Necromancy Std Ranged touch delivers Cold Damage and might inflict torpid.
Stone Shield Conjuration Immediate A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Stumble Gap Conjuration Std Small hole trips creatures.
Summon Monster I Universal Std Summons one Summoned Monster to fight for you.
Sunder Breaker Abjuration Std Attacks against you are costly, or you may break your own protection to inflict damage.
Touch of the Sea Transmutation Std Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.
True Strike Universal Immediate Gain a bonus on your next attack roll.
Unseen Servant Conjuration Std Creates an invisible, mindless, shapeless force that performs simple tasks.
Vanish Illusion Immediate Immediately become Invisible for 1 round.
Ventriloquism Illusion Std Make your voice seem to issue from someplace else.
Wave Shield Abjuration Immediate Water blunts one incoming attack or fire effect as an immediate action.
Web Bolt Conjuration Std As the Web (Sorcerer/Wizard Spell), except only occupying a single creature's space.