Sparking (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 10: Line 10:
The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  However, upon a successful critical hit, the wielder inflicts the [[Nervous]] condition on the target, in addition to the weapon's normal critical damage. When inflicted by this property, this condition is NOT considered a fear effect. The condition persists until the end of the target's next turn, or can be ended as described on the condition page.
The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  However, upon a successful critical hit, the wielder inflicts the [[Nervous]] condition on the target, in addition to the weapon's normal critical damage. When inflicted by this property, this condition is NOT considered a fear effect. The condition persists until the end of the target's next turn, or can be ended as described on the condition page.


While the Sparking effect is active, the weapon gives off periodic arcs of electricity, and crackling sparks. As a result, using stealth while this property is active is more difficult than normal.
While the Sparking effect is active, the weapon gives off periodic arcs of electricity, and crackling sparks. As a result, using stealth while this property is active inflicts a -3 penalty.
}}</onlyinclude>
}}</onlyinclude>


| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
<!-- INCLUDE IN DESCRIPTION ANY AFFECTS TO SKILLS; REMEMBER BONUS TYPE (enhancement or competence) -->
| StealthEffect|-3
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 17:44, 25 May 2019

Sparking (Melee Weapon Magic Property)

Enchant Cost: +1

The wielder of this weapon may activate this property with a swift action, causing the weapon to hum with a potent energy, sparking and crackling occasionally, dealing 1d6+1 points of bonus Lightning (energy, common) damage on a successful hit. The lightning does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

The lightning damage granted by this property is bonus damage, which is not increased by a critical hit. However, upon a successful critical hit, the wielder inflicts the Nervous condition on the target, in addition to the weapon's normal critical damage. When inflicted by this property, this condition is NOT considered a fear effect. The condition persists until the end of the target's next turn, or can be ended as described on the condition page.

While the Sparking effect is active, the weapon gives off periodic arcs of electricity, and crackling sparks. As a result, using stealth while this property is active inflicts a -3 penalty.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.